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Too many potato seeds #833

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Maxheero opened this issue Mar 1, 2019 · 9 comments
Open

Too many potato seeds #833

Maxheero opened this issue Mar 1, 2019 · 9 comments

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@Maxheero
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Maxheero commented Mar 1, 2019

I try to complete the "seeds" quest but when I use bonemeal on grass and break grass, I obtain a lot of potato seeds but not the other seed. I have some flower and 1-2 flax seeds but 2 stacks of potato seeds already.

I try to change the biome where I use bonemeal but it's the same thing.

PS : sorry for my english.

@fuzzyray
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I'm seeing the same thing in 3.6.0, lots of potato seeds and flowers going through a stack of bone meal, but nothing else. Unfortunately, I can't find anything in the configs that would have changed the behavior from 3.5.0 where it was working well.

@phoenixfeder
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It worked for me, but drop chance is very very low ... (was in a desert)
you can use the plant matter too if bones are too expensive

@Cassiemouse
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I had the same problem. I got a couple of stacks of potato seeds and very little less. I never got any industrial hemp or fluffy puff even with many stacks of plant matter. If it works then it's extremely grindy.

@phoenixfeder
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it works.. needed one whole stack plant matter

very bad RNG

@badplayz
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badplayz commented May 1, 2019

I currently still have the same issue. One stack of bonemeal + one stack of plant matter, still only potato, poppy and dandelion.

@Tarig0
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Tarig0 commented Oct 7, 2019

Found the script file and turns out potato seeds are set to be 100 times easier to find than vanilla seeds

useful.zs line 128

vanilla.seeds.addSeed(<agricraft:agri_seed>.withTag({agri_analyzed: 0 as byte, agri_strength: 1 as byte, agri_gain: 1 as byte, agri_seed: "potato_plant", agri_growth: 1 as byte}) % 10[00]);

@Tarig0
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Tarig0 commented Oct 7, 2019

Looks like CT decided to remove two zeros for what ever reason around this commit

CraftTweaker/CraftTweaker-Documentation@5956898#diff-4294bfb30ab9e63bdd2f43864f8235bd

@harimp
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harimp commented Oct 14, 2019

Just to mention this explicitly to people who are less familiar with CT and are encountering this: just as @Tarig0 mentioned, remove the extra 00 in the file (scripts/useful.zs L128) and the drop rates should be fixed. Makes it heck of a lot less work than getting 3 stacks of potato seeds before getting one of other seed.

@RobertLSnead
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haha 1000% percent nice

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