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int32_t __fastcall sub_6FCFEDD0(D2GameStrc* pGame, D2UnitStrc* pUnit, D2UnitStrc* pTarget, int32_t nTimeout, int32_t nSkillId, int32_t nSkillLevel) { ... const int32_t nRange = SKILLS_GetProgressiveSkillMissileId(pUnit, nSkillId); if (nRange <= 0) { return 1; } D2MissileStrc missileParams = {}; missileParams.nMissile = nRange; missileParams.nRange = nTimeout;``` Naming for nRange seems out of place
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