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Running game assets on Wii

Vitaly Novichkov edited this page Apr 15, 2024 · 1 revision

Running game on Wii

You can run a game using a hacked Wii hardware, or an emulator (such as Dolphin) to play the Wii version of the game.

Running on hardware

  • Download both Wii runtime (a stable or in-development version) and the game assets packages.
  • At root of your SD card, create the thextech directory.
  • Unpack the content of Assets archive into the thextech directory.
  • Unpack the Wii runtime archive into the apps directory at your SD card root, so, the structure should look:
/apps/
   +--/thextech-wii/
        +--README.md
        +--meta.xml
        +--License.TheXTech.txt
        +--icon.png
        +--changelog.txt
        +--boot.dol
  • Try to run the game via the Homebrew Launcher.

Note: If you want to play another game, you should place a different game assets package into the same directory: currently Wii port of TheXTech doesn't support ability to run different games like Android port has. That's will be possible from the version 1.3.7.

Running on emulators

  • Download both Wii runtime (a stable or in-development version) and the game assets packages.
  • At the directory linked as an SD card, create the thextech directory.
  • Unpack the content of Assets archive into the thextech directory.
  • Unpack the Wii runtime into any convenient directory.
  • In the settings of Dolphin, run the synchronization of the virtual SD card: copy all content of the directory to the virtual SD card.
  • Try to open the boot.dol file from the Wii runtime directory via the emulator.

Note: If you want to play another game, you should place a different game assets package into the same directory: currently Wii port of TheXTech doesn't support ability to run different games like Android port has.

Converting game assets into optimised form

In order to improve the general performance on Wii, you are required to convert the game assets package (and custom episodes) into the optimized format that Wii could load quickly. You can follow this manual on how to convert the game assets package into optimized format. You are required to download the TheXTech source code package as it contains necessary helper scripts for the process.

Extra directories

During use of the game, there are next directories at /thextech directory will be created:

  • logs - Debug logs of the game. Once you get any troubles with the game, please attach one of these log files to the bug report.
  • settings - Settings of the game:
    • settings/thextech.ini - Setup of the game. You can edit it via notepad to enable or disable some features including the Discord Rich Presence support.
    • settings/controls.ini - Setup of game controls: all key bindings and game controller buttons setup were saved here.
    • settings/gamesaves - The storage of game saves: all saved games appears here. However, if you moved an old episode with game save files presented (such as save1.sav, save2.sav, save3.sav), they will be imported by the game, however, updated gamesaves will appear at the new storage at the settings/gamesave directory, keeping the episode directory clear.
  • gameplay-records - Recorded gameplays demos: when you enable the recording of gameplay in the settings, every attempt to play a level will create a new replay file that you can open by the game and see the full playthrough. In some cases, these replays can help to reproduce various bugs that happen very rare.
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