Custom HUDs
Lucraft edited this page Jan 17, 2023
·
1 revision
You can also use Palladium with KubeJS to make your own HUD. Simply register it in a client-side script like here:
// Event for registering HUDs
PalladiumEvents.registerGuiOverlays((event) => {
event.register(
// ID for the overlay
'test/broken_blocks_counter',
// Function for rendering
(minecraft, gui, poseStack, partialTick, screenWidth, screenHeight) => {
// Drawing text. Parameters: PoseStack, Text (as text component), X, Y, Color
guiUtil.drawString(poseStack, Component.string("Broken Blocks: " + brokenBlocks), 10, 10, 0xffffff);
// Drawing a piece of a texture
// Parameters: Texture, Gui, PoseStack, x, y, U on the texture, V on the texture, width, height
guiUtil.blit('test:textures/gui/my_cool_texture.png', gui, poseStack, 10, 20, 0, 10, 182, 5);
});
});
If you use the blit
method, your texture file must be 256x256 pixels big. If you choose to have your own dimensions, simply add to more arguments add the end as the texture width & height.
Basics
Pack Content
- Custom Items
- Custom Blocks
- Custom Particles
- Powers
- Assigning Powers to Items
- Energy Bars
- Render Layers
- Dynamic Textures
- Trails
- Armor Renderers
- Loot Table Modifications
- Custom Villager Professions
- Dealing with Scoreboard Scores
Utilities
Mod Compability
KubeJS Scripts