Loot Table Modifications
Loot Tables are datapacks files which determine the drops/loot of various aspects of the game. This ranges from dungeon loot to block/entity drops. You can replace loot tables files with datapacks, but that will conflict once two packs override the same file: One will override the other. Because of this problem Palladium adds "Loot Table Modifications". They allow you to add pools to existing loot tables.
First of all, you should get familiar to how loot tables work and how they are structured. You can get some information in the Minecraft Wiki. If you want to see all the available loot table files in Minecaft, check mcassets.cloud.
After that, you can create a json file in the following location:
data/<your namespace>/palladium/loot_table_modifications/<name of your modification>.json
A file to make all dirt blocks also drop a diamond could look like this:
{
"target": "minecraft:blocks/dirt",
"add_pools": {
"name": "add_diamond",
"bonus_rolls": 0,
"conditions": [
{
"condition": "minecraft:survives_explosion"
}
],
"entries": [
{
"type": "minecraft:item",
"name": "minecraft:diamond"
}
],
"rolls": 1
}
}
target
is the ID of the loot table you want to modify.
add_pools
are the pools you want to add to the specified table. This can also be an array of multiple pools.
IMPORTANT: Make sure every pool has a "name" object in it.
Basics
Pack Content
- Custom Items
- Custom Blocks
- Custom Particles
- Powers
- Assigning Powers to Items
- Energy Bars
- Render Layers
- Dynamic Textures
- Trails
- Armor Renderers
- Loot Table Modifications
- Custom Villager Professions
- Dealing with Scoreboard Scores
Utilities
Mod Compability
KubeJS Scripts