Tintin++ scripts for playing muds, including:
- Multiple map heirarchy handling with travel between maps.
- "Graphical" gauge display
- Window handling (multiple swappable configurable information displays)
- Event handling (subscribe/unsubscribe multiple actions to a code event)
- Database integration
- File handling (linux)
This setup includes my scripts for 3Kingdoms mud
There is no documentation yet on how this works.
If you want to try it out anyway, run "tt++ start.tin"
Prompt detection works a lot better if you have your mud prompt set to have a newline after it. E.G. "prompt >$nl$" in 3 Kingdoms