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A HttpClient manager that allows cool stuff to happen
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A HttpClient Pool that allows for reuse of http clients by assuring that you have the full and only access to an HttpClient during your use of it.

It is Tiny and only a few classes big.

Build status

Build status

Why use it?

  • Exclusive access to an HttpClient while calling
  • Allows for custom headers per request while reusing HttpClients
  • Pools are cool

Why is it created

It's created with Xamarin in mind and that's where we use it.


Getting an instance of the pool manager

There are a few ways to get a hold of an instance.

// A) Just create a new instance
var pool = new TinyHttpClientPool();

// B) Use the static helpers
var client = TinyHttpClientPool.FetchClient();

// C) Register the interface into your favorite IoC container
var pool = Resolver.Resolve<ITinyHttpClientPool>();

The usage from this point on is pretty straight forward

// Create an instance in any way above
var pool = new TinyHttpClientPool();

// Always use a using around the client!
using (HttpClient client = pool.Fetch())
    // As long as you are in the using, the instance
    // is yours and yours alone
    var result = await client.GetStringAsync(url);

// At this point it is returned to the pool


Note: We are currently working on a better way to initialize the pool. But for the time being, you can hook up to the ClientInitialization action and configure each new HttpClient with default values.

What we are thinking of is a configuration object passed into the constructor of the Initialize call and/or the constructor of the TinyHttpClientPool class.

For example, setting a common base url on each new HttpClientis done like this:

 TinyHttpClientPool.Current.ClientInitializationOnCreation = (obj) => obj.BaseAddress = new Uri(BackendUrl);

You can also run common code on each fetch.

TinyHttpClientPool.Current.ClientInitializationOnFetch = (obj) => ChangeHeaders(obj);


You can monitor the pool size and number of available HttpClients and hook up to the PoolChanged event to be notified if something changes.

TinyHttpClientPool.Current.PoolChanged += (sender, e) =>
    PoolSize = TinyHttpClientPool.Current.TotalPoolSize;
    Available = TinyHttpClientPool.Current.AvailableCount;


If you want to flush the pool, simply call Flush()


This will dispose any HttpClient that is in the Available state but not touch those who are in the InUse state.


For this to work, you must dispose the client when you are done with it. There is no other way to return it to the pool. Well, there is one way...

The returned client isn't really an HttpClient, but rather a TinyHttpClient that inherits from HttpClient.

So you could manually set the state to State.Available but that is at your own risk.

var client = pool.Fetch() as TinyHttpClient;

// do stuff with client here

// Mark it as ready for the pool to reuse
client.State = State.Available; 


There isn't really any roadmap to this since it's pretty much done the way it's supposed to work. But if you're missing a feature, create an issue or better yet, create a PR. :)

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