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Godot Project Zero: A Dark Forest

If you wish to contribute, join us in Trello and Discord (add tiny_takin_teller for invites).

PLAY THE GAME : https://tinytakinteller.itch.io/the-best-game-ever

READ WEEKLY DEVLOG'S : https://tinytakinteller.itch.io/the-best-game-ever/devlog

Current Version - [ PROTOTYPE : WEEK 12 ]

Gather Resources...

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Generate Passive Resources...

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Fight Ancient Colossals...

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And More...

Development setup

Setup the GDScript Toolkit

This project uses the Format on Save and gdLinter plugins. Both of these depend on the GDScript Toolkit python package being installed. You can install this dependency globally or in a virtual environment.

To install globally

This is the standard way described in the documentation of the package

pip3 install "gdtoolkit==4.*"

To install in a virtual environment

If you're on Windows, this project has some custom code in the "Format on Save" and "gdLinter" plugins to make it work with a venv/ directory in the root of the project.

cd <path/to/this/project>
python -m venv venv
.\venv\Scripts\activate

pip3 install "gdtoolkit==4.*"

Remarks

  1. The venv/ directory is in the .gitignore, so won't be committed to git
  2. Because of the custom code, the venv integration will break when we update the plugins