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CHANGELOG.md

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Changelog

[Unreleased]

Added

Changed

Deprecated

Removed

Fixed

Security

[0.4.3] - 2024-07-31

Deprecated

  • The ability for prefab instances to be selected during generation has been deprecated due to an error

Fixed

  • ArgumentOutOfRangeException

[0.4.2] - 2024-07-31

Changed

  • add changelogurl to package.json
  • prefab instance is now selected when generated
  • The operation is now performed only on object with skinnedmeshrender

Fixed

  • ArgumentException: Can't save part of a Prefab instance as a Prefab
  • operations could be performed on prefab assets.
  • prefab instance was placed in different scene
  • skinnedMeshRenderer.bones was being called too much
  • namespace is not used

[0.4.1] - 2024-05-18

Changed

  • Change log message to appropriate format

Fixed

  • rootbone of skinned mesh is not held
  • anchor of skinned mesh is not held
  • Prefab Asset is not updated

[0.4.0] - 2024-05-09

Added

  • window to Window/Module Creator
  • option to disable PhysBone/PhysBoneColider output
  • option to rename PhysBone RootTransform
  • option to specify Root Object
  • option to output additional PhysBones Affected Transforms for exact movement
  • option to include IgnoreTransforms
  • tooltip to advanced options

Changed

  • Changed to assume IgnoreTransforms
  • Use Hips search instead of armature search
  • Log messages are now unified in English
  • All unnecessary components will be removed

Fixed

  • Error occurred when a null collider was associated with physBone.
  • Error occurred when a null ignoreTransform was associated with physBone.
  • Error when a bone associated with a mesh cannot be found was not appropriate.
  • Unnecessary PhysBone is not removed
  • Some objects are not active

[0.3.2] - 2024-04-27

Changed

  • Relaxed error to warning for armature search

[0.3.1] - 2024-04-23

Changed

  • Save as prefab variant if possible
  • Exclude avatar name from prefabs.
  • Specify unique names for prefabs.

[0.3.0] - 2024-04-12

Added

  • Add CHANGELOG

Removed

  • AvatarDynamics movement
  • rootTransform renaming

Fixed

  • Fixed issue with scripts running during build
  • Fixed unnecessary PB Transforms output with multiple meshes under one PB component

[0.2.0] - 2024-04-08

Changed

  • Disabled AvatarDynamics movement functionality by default
  • Disabled rootTransform renaming functionality by default

[0.1.2] - 2024-04-07

Fixed

  • Fixed to properly search for armature

[0.1.1] - 2024-04-07

Changed

  • Changed packaging

[0.1.0] - 2024-04-07

Added

  • initial release