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Add foliage instancer #340

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17 changes: 13 additions & 4 deletions Terrain3D.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -144,24 +144,29 @@
<ClInclude Include="src\geoclipmap.h" />
<ClInclude Include="src\register_types.h" />
<ClInclude Include="src\terrain_3d.h" />
<ClInclude Include="src\terrain_3d_asset_resource.h" />
<ClInclude Include="src\terrain_3d_editor.h" />
<ClInclude Include="src\logger.h" />
<ClInclude Include="src\terrain_3d_instancer.h" />
<ClInclude Include="src\terrain_3d_mesh_asset.h" />
<ClInclude Include="src\terrain_3d_texture_asset.h" />
<ClInclude Include="src\terrain_3d_util.h" />
<ClInclude Include="src\terrain_3d_material.h" />
<ClInclude Include="src\terrain_3d_storage.h" />
<ClInclude Include="src\terrain_3d_texture.h" />
<ClInclude Include="src\terrain_3d_texture_list.h" />
<ClInclude Include="src\terrain_3d_assets.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\generated_texture.cpp" />
<ClCompile Include="src\geoclipmap.cpp" />
<ClCompile Include="src\register_types.cpp" />
<ClCompile Include="src\terrain_3d.cpp" />
<ClCompile Include="src\terrain_3d_editor.cpp" />
<ClCompile Include="src\terrain_3d_instancer.cpp" />
<ClCompile Include="src\terrain_3d_material.cpp" />
<ClCompile Include="src\terrain_3d_mesh_asset.cpp" />
<ClCompile Include="src\terrain_3d_storage.cpp" />
<ClCompile Include="src\terrain_3d_texture.cpp" />
<ClCompile Include="src\terrain_3d_texture_list.cpp" />
<ClCompile Include="src\terrain_3d_texture_asset.cpp" />
<ClCompile Include="src\terrain_3d_assets.cpp" />
<ClCompile Include="src\terrain_3d_util.cpp" />
</ItemGroup>
<ItemGroup>
Expand Down Expand Up @@ -224,9 +229,13 @@
<ItemGroup>
<Xml Include="doc\classes\Terrain3D.xml" />
<Xml Include="doc\classes\Terrain3DEditor.xml" />
<Xml Include="doc\classes\Terrain3DInstancer.xml" />
<Xml Include="doc\classes\Terrain3DMaterial.xml" />
<Xml Include="doc\classes\Terrain3DMeshAsset.xml" />
<Xml Include="doc\classes\Terrain3DStorage.xml" />
<Xml Include="doc\classes\Terrain3DTexture.xml" />
<Xml Include="doc\classes\Terrain3DTextureAsset.xml" />
<Xml Include="doc\classes\Terrain3DAssets.xml" />
<Xml Include="doc\classes\Terrain3DTextureList.xml" />
<Xml Include="doc\classes\Terrain3DUtil.xml" />
</ItemGroup>
Expand Down
37 changes: 29 additions & 8 deletions Terrain3D.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\terrain_3d_texture_list.h">
<ClInclude Include="src\terrain_3d_assets.h">
<Filter>4. Headers</Filter>
</ClInclude>
<ClInclude Include="src\geoclipmap.h">
Expand All @@ -42,9 +42,6 @@
<ClInclude Include="src\terrain_3d_storage.h">
<Filter>4. Headers</Filter>
</ClInclude>
<ClInclude Include="src\terrain_3d_texture.h">
<Filter>4. Headers</Filter>
</ClInclude>
<ClInclude Include="src\terrain_3d_material.h">
<Filter>4. Headers</Filter>
</ClInclude>
Expand All @@ -60,6 +57,18 @@
<ClInclude Include="src\terrain_3d_util.h">
<Filter>4. Headers</Filter>
</ClInclude>
<ClInclude Include="src\terrain_3d_instancer.h">
<Filter>4. Headers</Filter>
</ClInclude>
<ClInclude Include="src\terrain_3d_mesh_asset.h">
<Filter>4. Headers</Filter>
</ClInclude>
<ClInclude Include="src\terrain_3d_texture_asset.h">
<Filter>4. Headers</Filter>
</ClInclude>
<ClInclude Include="src\terrain_3d_asset_resource.h">
<Filter>4. Headers</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\geoclipmap.cpp">
Expand All @@ -77,10 +86,10 @@
<ClCompile Include="src\terrain_3d_storage.cpp">
<Filter>5. C++</Filter>
</ClCompile>
<ClCompile Include="src\terrain_3d_texture.cpp">
<ClCompile Include="src\terrain_3d_texture_asset.cpp">
<Filter>5. C++</Filter>
</ClCompile>
<ClCompile Include="src\terrain_3d_texture_list.cpp">
<ClCompile Include="src\terrain_3d_assets.cpp">
<Filter>5. C++</Filter>
</ClCompile>
<ClCompile Include="src\terrain_3d_material.cpp">
Expand All @@ -92,6 +101,12 @@
<ClCompile Include="src\terrain_3d_util.cpp">
<Filter>5. C++</Filter>
</ClCompile>
<ClCompile Include="src\terrain_3d_instancer.cpp">
<Filter>5. C++</Filter>
</ClCompile>
<ClCompile Include="src\terrain_3d_mesh_asset.cpp">
<Filter>5. C++</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include=".github\actions\windows-deps\action.yml">
Expand Down Expand Up @@ -269,14 +284,20 @@
<Xml Include="doc\classes\Terrain3DStorage.xml">
<Filter>2. Docs\XML</Filter>
</Xml>
<Xml Include="doc\classes\Terrain3DTexture.xml">
<Xml Include="doc\classes\Terrain3DTextureAsset.xml">
<Filter>2. Docs\XML</Filter>
</Xml>
<Xml Include="doc\classes\Terrain3DTextureList.xml">
<Xml Include="doc\classes\Terrain3DAssets.xml">
<Filter>2. Docs\XML</Filter>
</Xml>
<Xml Include="doc\classes\Terrain3DUtil.xml">
<Filter>2. Docs\XML</Filter>
</Xml>
<Xml Include="doc\classes\Terrain3DInstancer.xml">
<Filter>2. Docs\XML</Filter>
</Xml>
<Xml Include="doc\classes\Terrain3DTextureList.xml">
<Filter>2. Docs\XML</Filter>
</Xml>
</ItemGroup>
</Project>
53 changes: 43 additions & 10 deletions doc/api/class_terrain3d.rst
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,8 @@ Properties
.. table::
:widths: auto

+---------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------------+
| :ref:`Terrain3DAssets<class_Terrain3DAssets>` | :ref:`assets<class_Terrain3D_property_assets>` | |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------------+
| :ref:`bool<class_bool>` | :ref:`collision_enabled<class_Terrain3D_property_collision_enabled>` | ``true`` |
+---------------------------------------------------------------------------+----------------------------------------------------------------------------+-----------------+
Expand Down Expand Up @@ -80,6 +82,8 @@ Methods
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Camera3D<class_Camera3D>` | :ref:`get_camera<class_Terrain3D_method_get_camera>`\ (\ ) |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Terrain3DInstancer<class_Terrain3DInstancer>` | :ref:`get_instancer<class_Terrain3D_method_get_instancer>`\ (\ ) |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`get_intersection<class_Terrain3D_method_get_intersection>`\ (\ src_pos\: :ref:`Vector3<class_Vector3>`, direction\: :ref:`Vector3<class_Vector3>`\ ) |
+-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`EditorPlugin<class_EditorPlugin>` | :ref:`get_plugin<class_Terrain3D_method_get_plugin>`\ (\ ) |
Expand All @@ -98,37 +102,37 @@ Methods
Signals
-------

.. _class_Terrain3D_signal_material_changed:
.. _class_Terrain3D_signal_assets_changed:

.. rst-class:: classref-signal

**material_changed**\ (\ )
**assets_changed**\ (\ )

Emitted when :ref:`material<class_Terrain3D_property_material>` is changed.
Emitted when :ref:`assets<class_Terrain3D_property_assets>` is changed.

.. rst-class:: classref-item-separator

----

.. _class_Terrain3D_signal_storage_changed:
.. _class_Terrain3D_signal_material_changed:

.. rst-class:: classref-signal

**storage_changed**\ (\ )
**material_changed**\ (\ )

Emitted when :ref:`storage<class_Terrain3D_property_storage>` is changed.
Emitted when :ref:`material<class_Terrain3D_property_material>` is changed.

.. rst-class:: classref-item-separator

----

.. _class_Terrain3D_signal_texture_list_changed:
.. _class_Terrain3D_signal_storage_changed:

.. rst-class:: classref-signal

**texture_list_changed**\ (\ )
**storage_changed**\ (\ )

Emitted when :ref:`texture_list<class_Terrain3D_property_texture_list>` is changed.
Emitted when :ref:`storage<class_Terrain3D_property_storage>` is changed.

.. rst-class:: classref-section-separator

Expand All @@ -139,6 +143,23 @@ Emitted when :ref:`texture_list<class_Terrain3D_property_texture_list>` is chang
Property Descriptions
---------------------

.. _class_Terrain3D_property_assets:

.. rst-class:: classref-property

:ref:`Terrain3DAssets<class_Terrain3DAssets>` **assets**

.. rst-class:: classref-property-setget

- |void| **set_assets**\ (\ value\: :ref:`Terrain3DAssets<class_Terrain3DAssets>`\ )
- :ref:`Terrain3DAssets<class_Terrain3DAssets>` **get_assets**\ (\ )

The list of texture files used by Terrain3D. You can optionally save this as an external ``.tres`` text file if you wish to share it with instances of Terrain3D in other scenes.

.. rst-class:: classref-item-separator

----

.. _class_Terrain3D_property_collision_enabled:

.. rst-class:: classref-property
Expand Down Expand Up @@ -417,7 +438,7 @@ The object that houses all Terrain3D region, height, control, and color maps. Ma
- |void| **set_texture_list**\ (\ value\: :ref:`Terrain3DTextureList<class_Terrain3DTextureList>`\ )
- :ref:`Terrain3DTextureList<class_Terrain3DTextureList>` **get_texture_list**\ (\ )

The list of texture files used by Terrain3D. You can optionally save this as an external ``.tres`` text file if you wish to share it with instances of Terrain3D in other scenes.
Deprecated. See :ref:`assets<class_Terrain3D_property_assets>`.

.. rst-class:: classref-item-separator

Expand Down Expand Up @@ -488,6 +509,18 @@ Returns the camera the terrain is currently snapping to.

----

.. _class_Terrain3D_method_get_instancer:

.. rst-class:: classref-method

:ref:`Terrain3DInstancer<class_Terrain3DInstancer>` **get_instancer**\ (\ )

Returns the active :ref:`Terrain3DInstancer<class_Terrain3DInstancer>` object.

.. rst-class:: classref-item-separator

----

.. _class_Terrain3D_method_get_intersection:

.. rst-class:: classref-method
Expand Down
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