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random between 0 and driver.Speed.
calculate always the first driver in the list. This is because driving upfront is an advantage. (slipstream does not yet exist.)
The text was updated successfully, but these errors were encountered:
When the method 'Turn' is used in a race, it now just uses the speed of a driver.
What if a driver has different abilities like driving mountains, cobblestones, etc.
What if a track has different has different segments like this.
Depending of the position of the driver in the race, its been calculated by that section?
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random between 0 and driver.Speed.
calculate always the first driver in the list. This is because driving upfront is an advantage. (slipstream does not yet exist.)
The text was updated successfully, but these errors were encountered: