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These are held-items, and their respective effects, that need to be programmed.
Details
A lot of the items that need their logic implemented can re-use the same logic of other items.
Item List
Absorb Bulb - If the holder is hit by a Water-type damaging move, this item is consumed, and its Special Attack is increased by 1 stage. (Does not activate if the holder has +6 Sp.Defense, or -6 Sp.Defense w/ Contrary)
Adrenaline Orb - If the holder is affected by Intimidate (or not affected via Hyper Cutter, Mist, etc.), this item is consumed, and its Speed is increased by 1 stage. (Does not activate if the holder has +6 Sp.Defense, or -6 Sp.Defense w/ Contrary)
Apricot Berry - When the holder's HP falls below 25%, this item is consumed and the holder's Special Defense is raised by 1 stage.
Aguav Berry - When the holder drops below 1/4 Max HP, the item is consumed, and the holder's HP by 1/3 of their Max HP. Confuses the holder if they are of the Naughty, Lax, Rash, or Naive nature.
Air Balloon - Makes the holder not Grounded, thus making the holder immune to Ground-type attacks, and entry hazards. This item is 'popped' (rendered useless for the remained of the battle) if the holder or its Substitute is hit by a damaging move.
Amulet Coin - Doubles all money earned in battle.
Aspear Berry - When the holder becomes frozen, this item is consumed and the holder thaws out.
Assault Vest - Increases the holder's Special Defense by 50%, but prevents the direct usage of Status-type moves, excluding Me First.
Berry Juice - If the holder's HP falls below 50%, this item is consumed, and the holder restores 20 HP.
Berserk Gene - When the holder enters battle, this item is consumed, the holder becomes Confused and has its Attack raised by 2 stages.
Big Root - The holder restores an additional 30% HP when using a Strength Sap or Draining-type move, as well as through Leech Seed, Ingrain, and Aqua Ring. This item also increases damage taken via the Liquid Ooze ability.
Binding Band - While the holder is in battle, all Bind-type damage at the end of a turn to deal 1/6 Max HP instead of 1/8 Max HP.
Black Sludge - If the holder is of the Poison-type, 1/16 Max HP will be restored at the end of the turn, otherwise the holder takes 1/8 Max HP in damage. Pokémon with the Magic Guard ability are immune to this damage.
Bright Powder - Moves that target the holder of this item reduces the accuracy of said moves by 10% of its base accuracy.
Bug Gem - Increases the power of the first Bug-type move used by the holder by 30%, and is then consumed.
Bug Memory - If the holder uses the move Multi-Attack, it will change into the Bug-type.
Burn Drive - If the holder uses the move Techno Blast, it will become a Fire-type move.
Cell Battery - If the holder is hit by an Electric-type move, this item is consumed and the holder's Attack increases by 1 stage. (Does not activate if the holder has +6 Sp.Defense, or -6 Sp.Defense w/ Contrary)
Cheri Berry - When the holder becomes paralyzed, this item is consumed and the holder is cured of its paralysis.
Chesto Berry - When the holder falls asleep, this item is consumed, and the holder awakens.
Chill Drive - If the holder uses the move Techno Blast, it will become an Ice-type move.
Choice Band - Grants the holder 2x Attack while in battle, but move-locks the Pokemon after their first turn.
Choice Scarf - Grants the holder 2x Speed while in battle, but move-locks the Pokemon after their first turn.
Choice Specs - Grants the holder 2x Special Attack while in battle, but move-locks the Pokemon after their first turn.
Custap Berry - When the user drops below 1/4 Max HP, this item is consumed, and the user will have increased move priority on their next turn.
Damp Rock - If the holder creates Rain (via Drizzle or Rain Dance), the Rain will last for 8 turns instead of 5.
Dark Gem - Increases the power of the first Dark-type move used by the holder by 30%, and is then consumed.
Dark Memory - If the holder uses the move Multi-Attack, it will change into the Dark-type.
Deep Sea Scale - If held by Clamperl, its Special Defense is doubled.
Deep Sea Tooth - If held by Clamperl, its Special Attack is doubled.
Destiny Knot - When the holder of this item becomes Infatuated, the Pokemon that the holder became Infatuated with also becomes Infatuated.
Douse Drive - If the holder uses the move Techno Blast, it will become a Water-type move.
Draco Plate - Boosts the holder's Dragon-type moves by 20%. Judgement becomes a Dragon-type attack. If the holder has the Multitype ability, they will become Dragon-type.
Dragon Gem - Increases the power of the first Dragon-type move used by the holder by 30%, and is then consumed.
Dragon Memory - If the holder uses the move Multi-Attack, it will change into the Dragon-type.
Dread Plate - Boosts the holder's Dark-type moves by 20%. Judgement becomes a Dark-type attack. If the holder has the Multitype ability, they will become Dark-type.
Earth Plate - Boosts the holder's Ground-type moves by 20%. Judgement becomes a Ground-type attack. If the holder has the Multitype ability, they will become Ground-type.
Eject Button - If the holder is hit by a damaging move and doesn't faint, this item will be consumed and the holder will be switched out with a Pokémon of its Trainer's choice. This item does not proc in wild battles, or if the holder's Trainer has no available Pokémon to switch into.
Eject Pack - If the holder's stats are lowered (including by use of its own moves, ex. Overheat), this item is consumed and the holder switches out.
Electric Gem - Increases the power of the first Electric-type move used by the holder by 30%, and is then consumed.
Electric Memory - If the holder uses the move Multi-Attack, it will change into the Electric-type.
Electric Seed - If the holder is holding this item while the field is effected by Electric Terrain, this item will be consumed, and the holder's Defense will increase by 1 stage. (Does not activate if the holder has +6 Sp.Defense, or -6 Sp.Defense w/ Contrary)
Enigma Berry - When the holder is hit by a Super Effective move, this item is consumed and the holder restores 1/4 of its Max HP.
Eviolite - If the holder is not fully evolved, its Defense and Special Defense are raised by 50%.
Expert Belt - When the holder uses a move that is Super Effective against its target, the power of the move will be increased by 20%.
Exp. Share - The holder of this item will gain 50% of all earned Exp. if they do not partake in battle.
Fairy Gem - Increases the power of the first Fairy-type move used by the holder by 30%, and is then consumed.
Fairy Memory - If the holder uses the move Multi-Attack, it will change into the Fairy-type.
Figy Berry - When the holder drops below 1/4 Max HP, the item is consumed, and the holder's HP by 1/3 of their Max HP. Confuses the holder if they are of the Modest, Timid, Calm, or Bold nature.
Fighting Gem - Increases the power of the first Fighting-type move used by the holder by 30%, and is then consumed.
Fighting Memory - If the holder uses the move Multi-Attack, it will change into the Fighting-type.
Fire Gem - Increases the power of the first Fire-type move used by the holder by 30%, and is then consumed.
Fire Memory - If the holder uses the move Multi-Attack, it will change into the Fire-type.
Fist Plate - Boosts the holder's Fighting-type moves by 20%. Judgement becomes a Fighting-type attack. If the holder has the Multitype ability, they will become Fighting-type.
Flame Orb - Burns the holder at the end of the user's turn.
Flame Plate - Boosts the holder's Fire-type moves by 20%. Judgement becomes a Fire-type attack. If the holder has the Multitype ability, they will become Fire-type.
Float Stone - Halves the weight of the holder.
Flying Gem - Increases the power of the first Flying-type move used by the holder by 30%, and is then consumed.
Flying Memory - If the holder uses the move Multi-Attack, it will change into the Flying-type.
Focus Band - Grants the user a 10% chance to survive from damage that would reduce it's HP to 0.
Focus Sash - If the holder is full HP, the holder will survive a hit that would reduce it's HP to 0.
Full Incense - Forces the holder to move last in it' priority bracket.
Ganlon Berry - When the holder's HP falls below 25%, this item is consumed and the holder's Defense is raised by 1 stage.
Ghost Gem - Increases the power of the first Ghost-type move used by the holder by 30%, and is then consumed.
Ghost Memory - If the holder uses the move Multi-Attack, it will change into the Ghost-type.
Grass Gem - Increases the power of the first Grass-type move used by the holder by 30%, and is then consumed.
Grass Memory - If the holder uses the move Multi-Attack, it will change into the Grass-type.
Grassy Seed - If the holder is holding this item while the field is effected by Grassy Terrain, this item will be consumed, and the holder's Defense will increase by 1 stage. (Does not activate if the holder has +6 Sp.Defense, or -6 Sp.Defense w/ Contrary)
Grip Claw - Causes Binding-type moves used by the holder to always last for 7 turns.
Ground Gem - Increases the power of the first Ground-type move used by the holder by 30%, and is then consumed.
Ground Memory - If the holder uses the move Multi-Attack, it will change into the Ground-type.
Heat Rock - If the holder creates Harsh Sunlight (via Sunny Day or Drought), the Harsh Sunlight will last 8 turns instead of 5.
Heavy-Duty Boots - Prevents the holder from taking entry hazard damage.
Iapapa Berry - When the holder drops below 1/4 Max HP, the item is consumed, and the holder's HP by 1/3 of their Max HP. Confuses the holder if they are of the Lonely, Mild, Gentle, or Hasty nature.
Ice Gem - Increases the power of the first Ice-type move used by the holder by 30%, and is then consumed.
Ice Memory - If the holder uses the move Multi-Attack, it will change into the Ice-type.
Icy Rock - If the holder creates Hail (via Hail or Snow Warning), the Hail will last 8 turns instead of 5.
Icicle Plate - Boosts the holder's Ice-type moves by 20%. Judgement becomes a Ice-type attack. If the holder has the Multitype ability, they will become Ice-type.
Insect Plate - Boosts the holder's Bug-type moves by 20%. Judgement becomes a Bug-type attack. If the holder has the Multitype ability, they will become Bug-type.
Iron Ball - Halves the holder's speed, and makes it Grounded.
Iron Plate - Boosts the holder's Iron-type moves by 20%. Judgement becomes a Iron-type attack. If the holder has the Multitype ability, they will become Iron-type.
Jacoba Berry - When the holder is hit by a Physical attack, this item is consumed, and the Attacker loses 1/8 of its Max HP.
Kee Berry - When the holder is hit by a Physical move, this item is consumed and the holder's Defense is raised by 1 stage.
King's Rock - Allows moves that normally wouldn't flinch the enemy, to flinch the enemy at a 10% chance.
Lagging Tail - Forces the holder to move last in its priority bracket,
Lansat Berry - When the holder's HP falls below 25%, this item is consumed and the holder's critical hit ratio is raised by 2 stages.
Lax Incense - Reduces the accuracy of moves that would hit the holder by 10% of the move's original accuracy.
Leek - If held by Farfetch'd or Sirfetch'd, its critical hit ratio is increased by 2 stages.
Leftovers - Restores the holder's HP by 1/16 of it's Max HP (rounded down, but not less than 1) at the end of each turn.
Liechi Berry - When the holder's HP falls below 25%, this item is consumed and the holder's Attack is raised by 1 stage.
Life Orb - Boosts the power of damaging moves that the holder user uses by 30%, but causes the holder to take 1/10 of it's Max HP as damage at the end of each turn.
Light Ball - If held by Pikachu, both its Attack and Special Attack are doubled.
Light Clay - If the holder uses Aurora Veil, Light Screen, or Reflect, the duration of these field effects will last for 8 turns instead of 5.
Luck Incense - Doubles all earned money in battle.
Lucky Egg - If the holder of this item partakes in battle, they will gain 2x Exp.
Lucky Punch - If held by Chansey, its critical hit ratio is increased by 2 stages.
Lum Berry - When the holder is afflicted with a non-volatile status condition or confusion, this item is consumed, and the holder is healed of the status condition.
Luminous Moss - If the holder is hit by a Water-type move, this item is consumed, and the holder's Special Defense is increased by 1 stage. (Does not activate if the holder has +6 Sp.Defense, or -6 Sp.Defense w/ Contrary)
Macho Brace - Doubles all earned EVs earned during battle.
Mago Berry - When the holder drops below 1/4 Max HP, the item is consumed, and the holder's HP by 1/3 of their Max HP. Confuses the holder if they are of the Brave, Quiet, Sassy, or Relaxed nature.
Maranga Berry - When the holder is hit by a Special move, this item is consumed and the holder's Special Defense is raised by 1 stage.
Meadow Plate - Boosts the holder's Grass-type moves by 20%. Judgement becomes a Grass-type attack. If the holder has the Multitype ability, they will become Grass-type.
Mental Herb - If the holder is affected by Infatuation, Taunt, Encore, Heal Block, or Disable, the Mental Herb will be consumed, and the holder will be relieved of these status conditions.
Metal Powder - If held by Ditto, its Defense stat is doubled. Does not work when Ditto is transformed.
Metronome - Boosts the power of a move that is used in battle by 20% for each consecutive turn (up to 100% over 6 turns)
Mind Plate - Boosts the holder's Psychic-type moves by 20%. Judgement becomes a Psychic-type attack. If the holder has the Multitype ability, they will become Psychic-type.
Misty Seed - If the holder is holding this item while the field is effected by Misty Terrain, this item will be consumed, and the holder's Special Defense will increase by 1 stage. (Does not activate if the holder has +6 Sp.Defense, or -6 Sp.Defense w/ Contrary)
Muscle Band - Boosts the power of the holder's Physical moves by 10%.
Normal Gem - Increases the power of the first Normal-type move used by the holder by 30%, and is then consumed.
Odd Incense - Boosts the power of the holder's Psychic-type moves by 20%.
Oran Berry - When the holder falls below 1/2 Max HP, this item is consumed and the holder restores 10 HP.
Pecha Berry - When the holder becomes poisoned, this item is consumed, and the holder is cured of its poison.
Persim Berry - When the holder becomes confused, this item is consumed, and the holder is cured of its confusion.
Petaya Berry - When the holder's HP falls below 25%, this item is consumed and the holder's Special Attack is raised by 1 stage.
Pixie Plate - Boosts the holder's Fairy-type moves by 20%. Judgement becomes a Fairy-type attack. If the holder has the Multitype ability, they will become Fairy-type.
Poison Gem - Increases the power of the first Poison-type move used by the holder by 30%, and is then consumed.
Poison Memory - If the holder uses the move Multi-Attack, it will change into the Poison-type.
Power Anklet - The holder gains 8 Speed EVs if they gain Experience in battle, and are not EV capped.
Power Band - The holder gains 8 Special Defense EVs if they gain Experience in battle, and are not EV capped.
Power Belt - The holder gains 8 Defense EVs if they gain Experience in battle, and are not EV capped.
Power Bracer - The holder gains 8 Attack EVs if they gain Experience in battle, and are not EV capped.
Power Herb - If the user uses a Charge-based move (Solar Beam, etc.) this item will be consumed, and the move will not have to charge.
Power Lens - The holder gains 8 Special Attack EVs if they gain Experience in battle, and are not EV capped.
Power Weight - The holder gains 8 HP EVs if they gain Experience in battle, and are not EV capped.
Protective Pads - Prevents the holder from being effects by Contact-based move effects (including Perish Body)
Psychic Gem - Increases the power of the first Psychic-type move used by the holder by 30%, and is then consumed.
Psychic Memory - If the holder uses the move Multi-Attack, it will change into the Psychic-type.
Psychic Seed - If the holder is holding this item while the field is effected by Psychic Terrain, this item will be consumed, the holder's Special Defense will increase by 1 stage. (Does not activate if the holder has +6 Sp.Defense, or -6 Sp.Defense w/ Contrary)
Quick Claw - Gives the user a 20% chance to move first within its priority bracket.
Quick Powder - If held by Ditto, its Speed is doubled. Does not work when Ditto is transformed.
Rawst Berry - When the holder becomes burned, this item is consumed, and the holder is healed of its burn.
Razor Claw - Raises the critical hit ratio of the holder by 1 stage.
Razor Fang - Allows moves that normally wouldn't flinch the enemy, to flinch the enemy at a 10% chance.
Red Card - If the holder is hit by a damaging move and doesn't faint, this item will be consumed, and the enemy will be forced to switch into a random Pokémon.
Ring Target - The holder loses its type immunities to moves. Does not apply to Grass-types being immune to Powder/Spore moves, but does make Ground-type Pokémon vulnerable to Thunder Wave.
Rock Gem - Increases the power of the first Rock-type move used by the holder by 30%, and is then consumed.
Rock Incense - Boosts the power of the holder's Rock-type moves by 20%.
Rock Memory - If the holder uses the move Multi-Attack, it will change into the Rock-type.
Rocky Helmet - When the holder takes Contact-based damage, the attacker takes 1/6 of its Max HP in damage. Multi-hit moves proc this effect for each hit. If the holder is hit by Thief, Covet, or Knock Off, or the Attacker has the Magician ability, but faints due to the Rocky Helmet, then the item does not get stolen or knocked off.
Room Service - If the move Trick Room is used while a Pokémon is holding this item, this item is consumed and the holder's Speed drops by 1 stage. This item will activate and be consumed if the holder of this item swaps into battle while the Trick Room field effect is active.
Rose Incense - Boosts the power of the holder's Grass-type moves by 20%.
Rowap Berry - When the holder is hit by a Special move, this item is consumed, and the Attacker loses 1/8 of its Max HP.
Safety Goggles - Grants the holder immunity to Power/Spore moves, as well as residual damage from Hail and Sandstorm Weather.
Salac Berry - When the holder's HP falls below 25%, this item is consumed and the holder's Speed is raised by 1 stage.
Scope Lens - Raises the holder's critical hit ratio by 1 stage.
Sea Incense - Boosts the holder's Water-type moves by 20%.
Shed Shell - Allows the holder to swap out while trapped, excluding via the use of the move Teleport.
Shell Bell - The holder of this item restores 1/8 of the damage they dealt this turn, taking multi-hit move damage into consideration. Heal Block does not prevent the holder from restoring its HP.
Shock Drive - If the holder uses the move Techno Drive, it becomes an Electric-type move.
Sitrus Berry - When the holder falls below 1/2 Max HP, this item is consumed and the holder restores 1/4 of their Max HP.
Sky Plate - Boosts the holder's Flying-type moves by 20%. Judgement becomes a Flying-type attack. If the holder has the Multitype ability, they will become Flying-type.
Smoke Ball - Allows the holder to swap out while in battle, even via the use of the move Teleport.
Smooth Rock - If the holder of this item creates a Sandstorm, the duration of the Sandstorm will be increased to 8 turns instead of 5.
Snowball - If the holder is hit by an Ice-type move damaging move, this item is consumed and the holder's Attack increases by 1 stage. (Does not activate if the holder has +6 Sp.Defense, or -6 Sp.Defense w/ Contrary)
Splash Plate - Boosts the holder's Water-type moves by 20%. Judgement becomes a Water-type attack. If the holder has the Multitype ability, they will become Water-type.
Spooky Plate - Boosts the holder's Ghost-type moves by 20%. Judgement becomes a Ghost-type attack. If the holder has the Multitype ability, they will become Ghost-type.
Starf Berry - When the holder's HP falls below 25%, this item is consumed and a random stat of the holder is raised by 1 stage.
Steel Gem - Increases the power of the first Steel-type move used by the holder by 30%, and is then consumed.
Steel Memory - If the holder uses the move Steel-Attack, it will change into the Water-type.
Sticky Barb - The holder of this item takes 1/8 of it's Max HP in damage at the end of each turn. If the holder is hit by a Contact move and the Attacker has no held item, this item will transfer over to the Attacker for the remainder of the battle. Pokémon with the Magic Guard ability are immune to this damage.
Stone Plate - Boosts the holder's Rock-type moves by 20%. Judgement becomes a Rock-type attack. If the holder has the Multitype ability, they will become Rock-type.
Terrain Extender - If the holder of this item uses a move or ability that starts a terrain effect, the duration of the terrain will be 8 turns instead of 5.
Thick Club - If held by Cubone or Marowak, its Attack stat is doubled.
Throat Spray - If the holder of this item uses a Sound-based move, this item is consumed and the holder's Special Attack is increased by 1 stage.
Toxic Orb - Poisons the holder at the end of each turn.
Toxic Plate - Boosts the holder's Poison-type moves by 20%. Judgement becomes a Poison-type attack. If the holder has the Multitype ability, they will become Poison-type.
Utility Umbrella - The holder of this item is unaffected by the effects of Rain and Harsh Sunlight, but not of Hail and Sandstorm. The holder's Abilities and self-targeting moves work as though there was no Rain or Harsh Sunlight present: Growth, etc. won't double its Speed, Water-type and Fire-type moves don't have their power or accuracy altered, Solar Beam will remain a charge-move, the holder may be frozen while Harsh Sunlight is active.
Water Gem - Increases the power of the first Water-type move used by the holder by 30%, and is then consumed.
Water Memory - If the holder uses the move Multi-Attack, it will change into the Water-type.
Wave Incense - Boosts the holder's Water-type moves by 20%.
Weakness Policy - When the holder is hit by a Super Effective move, this item is consumed and its Attack and Special Attack are increased by 2 stages. (Does not activate if the holder has +6 Sp.Defense, or -6 Sp.Defense w/ Contrary)
Wiki Berry - When the holder drops below 1/4 Max HP, the item is consumed, and the holder's HP by 1/3 of their Max HP. Confuses the holder if they are of the Adamant, Jolly, Careful, or Impish nature.
White Herb - When the holder's stats have a negative stage/modifier, this item is consumed and resets the respecitve stats to default (a stage/modifier of 0).
Wide Lens - Boosts the holder's accuracy by 10%.
Wise Glasses - Boosts the holder's Special-type moves by 10%.
Zap Plate - Boosts the holder's Electric-type moves by 20%. Judgement becomes a Electric-type attack. If the holder has the Multitype ability, they will become Electric-type.
Zoom Lens - If the holder moves last in battle, the accuracy of its moves are increased by 20%.
Unusable Battle Items
Blue Orb - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Red Orb - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Abomasite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Absolite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Aerodactylite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Aggronite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Alakazite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Altarianite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Ampharosite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Audinite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Banettite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Beedrillite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Blastoisinite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Blazikenite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Cameruptite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Charizardite X - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Charizardite Y - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Diancite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Galladite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Garchompite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Gardevoirite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Gengarite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Glalitite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Gyaradosite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Heracronite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Houndoominite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Kangaskhanite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Latiasite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Latiosite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Lopunnite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Lucarionite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Manectite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Mawilite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Medichamite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Metagrossite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Mewtwonite X - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Mewtwonite Y - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Pidgeotite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Pinsirite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Sablenite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Salamencite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Sceptilite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Scizorite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Sharpedonite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Slowbronite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Steelixite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Swampertite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Tyranitarite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
Venusaurite - Form(e) changing is a permanent feature outside of battle, rendering form(e) changing items useless in battle.
The text was updated successfully, but these errors were encountered:
Description
These are held-items, and their respective effects, that need to be programmed.
Details
A lot of the items that need their logic implemented can re-use the same logic of other items.
Item List
Unusable Battle Items
The text was updated successfully, but these errors were encountered: