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If a multiplayer server (ip:port) is set in the configuration file -- automatically connect to this server at startup / launch.
If this is already possible, how to configure such a setting is not readily findable in the documentation.
The text was updated successfully, but these errors were encountered:
Readme says:
To launch the game with command line arguments, add ? after the address and put the arguments after it in the same format as you use for Quake.
so have you tried ?+connect ws://ip:port?
?+connect ws://ip:port
Sorry, something went wrong.
Readme says: To launch the game with command line arguments, add ? after the address and put the arguments after it in the same format as you use for Quake. so have you tried ?+connect ws://ip:port?
That works great @SpiritQuaddicted !! Thank you.
I've updated my docs to reflect the autoconnect URL string: https://github.com/589290/webquake-docker
Please consider this issue resolved 💯
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If a multiplayer server (ip:port) is set in the configuration file -- automatically connect to this server at startup / launch.
If this is already possible, how to configure such a setting is not readily findable in the documentation.
The text was updated successfully, but these errors were encountered: