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auto-connect to multiplayer server at launch #45

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589290 opened this issue Jun 11, 2022 · 2 comments
Open

auto-connect to multiplayer server at launch #45

589290 opened this issue Jun 11, 2022 · 2 comments

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@589290
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589290 commented Jun 11, 2022

If a multiplayer server (ip:port) is set in the configuration file -- automatically connect to this server at startup / launch.

If this is already possible, how to configure such a setting is not readily findable in the documentation.

@SpiritQuaddicted
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Readme says:

To launch the game with command line arguments, add ? after the address and put the arguments after it in the same format as you use for Quake.

so have you tried ?+connect ws://ip:port?

@589290
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589290 commented Dec 23, 2022

Readme says:

To launch the game with command line arguments, add ? after the address and put the arguments after it in the same format as you use for Quake.

so have you tried ?+connect ws://ip:port?

That works great @SpiritQuaddicted !! Thank you.

I've updated my docs to reflect the autoconnect URL string:
https://github.com/589290/webquake-docker

Please consider this issue resolved 💯

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