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CHANGELOG.md

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4.2.0

New features:

  • FlxG.html5: added platform and onMobile (#1897)
  • FlxText: added support for multi-character markers in applyMarkup() (#1908)
  • FlxG: added onMobile (#1904)
  • FlxPreloader: added HTML5 support (#1846)
  • FlxTweenManager and FlxTimerManager:
    • added forEach() (#1782)
    • added completeAll() (#1782, #1933)
    • added manager, renamed static manager to globalManager (#1934)
  • FlxPath:
    • added setProperties() (#1875)
    • added a this return to some methods (#1875)
  • FlxG.cameras: added cameraAdded, cameraRemoved and cameraResized signals (edf93b5)
  • FlxDebugger: added a tools panel to interact with objects (#1862)
  • ConsoleCommands: added a step() command (#1910)
  • FlxG.console: added stepAfterCommand (#1910)
  • FlxSound:
    • added length (#1915)
    • added endTime (#1943)
    • added an EndTime argument to play() (#1943)
  • FlxMouse: added registerSimpleNativeCursorData() (73b0ff2)
  • FlxRandom: added shuffle() (#1947)
  • WatchEntry:
    • added support for cycling through true / false with up / down (39f7dca)
    • added support for cycling through enum values with up / down (5702c92)
  • FlxAnimation: added support for changing frames (#1967)
  • FlxObject: added debugBoundingBoxColorSolid, -NotSolid and -Partial (#1847)
  • FlxTilemap:
    • drawDebug now colors partially collidable tiles differently (#1847)
    • non-colliding tiles are now transparent by default in drawDebug (#1847)
  • Added an HTML5 template to center games horizontally (#1918)
  • Added support for haxelib run flixel as an alias for haxelib run flixel-tools (#1950)

Bugfixes:

  • FlxBitmapText: fixed alpha not working (#1877)
  • FlxEmitter: fixed properties not being ignored if their .active is set to false (#1903)
  • FlxCamera:
    • fixed scroll bounds not taking zoom into account (#1889)
    • fixed rendering issues with bgColor == 0x0 on Next (#1793)
  • FlxTilemap: fixed buffers not being resized on camera changes (#1801)
  • FlxSpriteGroup:
    • fixed drawDebug() not being called (#1905)
    • fixed revive() not setting children's alive (#1891)
  • flixel.input.gamepad.mappings: fixed some mappings for digitized stick movements (c04ce96)
  • FlxAtlasFrames: fixed offset parsing for whitespace-stripped atlases in fromLibGdx (#1923)
  • FlxKeyboard: fixed some FlxG.debugger.toggleKeys and FlxG.vcr.cancelKeys not working on native (470c8e8)
  • FlxMouse: fixed FlxButton presses during VCR playback (#1729)
  • FlxSprite:
    • fixed a position discrepancy between simple and complex render (#1939)
    • fixed default graphic not showing on HTML5 (2da3523)
  • FlxCollision: fixed an animation-related crash with FlxG.renderBlit (#1928)
  • FlxTimerManager: fixed issues related to adding / removing timers in onComplete (#1954)
  • WatchEntry: fixed variables being turned into String on Neko (#1911)
  • FlxVector: fixed normalize() returning (1,0) for (0,0) (#1959)
  • FlxFrame: fixed inconsistent sorting across platforms (#1926)
  • FlxSubState: fixed close() if same instance is used in two different states (#1971)
  • CompletionHandler: fixed completion mid-text (#1798)

Changes and improvements:

  • flixel.util.helpers: changed the default value of active to true (d863892)
  • FlxGitSHA: optimized for compiler completion (f5dca1d)
  • FlxRect: added an optional result argument to intersection() (c52b534)
  • FlxG.debugger: added F2 to toggleKeys (f3f029c)
  • FlxRandom: deprecated shuffleArray() in favor of shuffle() (#1947)
  • FlxEmitter: emitParticle() now returns the particle (#1957)
  • FlxG.bitmap:
    • optimized getUniqueKey() (#1965)
    • clearing the cache now only affects unused graphics (#1968)
  • FlxFramesCollection: frame sizes are now checked and trimmed (#1966)

4.1.1

  • fixed the check for Lime <= 2.9.1

4.1.0

New features:

  • FlxG.vcr: added an OpenSaveDialog argument to stopRecording() (#1726)
  • FlxSound:
    • added loopTime (#1736)
    • added a StartTime argument to play() (#1736)
    • added fadeTween (#1834)
    • added a setter for time (#1792)
  • FlxMouse: added enabled
  • FlxGamepadInputID: added IDs for analog stick directions (#1746)
  • FlxG.watch: added addExpression() and removeExpression() (#1790)
  • Console:
    • added watch and watchExpression commands (#1790)
    • added Reflect, Std, StringTools, Sys, Type and FlxTween to default classes
  • CompletionHandler: added locals declared with var to completion
  • WatchEntry:
    • added a remove button
    • added Float rounding (to FlxG.debugger.precision decimals)
    • added support for in- / decrement of numeric values via up / down keys
    • added support for moving selection to start / end via up / down keys (non-numeric values)
  • FlxStringUtil: added isNullOrEmpty()
  • FlxDefines: added inverted versions of all FLX_NO-defines (e.g. FLX_DEBUG for FLX_NO_DEBUG)
  • FlxTileFrames: added spacing and border arguments to combineTileSets() and combineTileFrames() (#1807)
  • FlxBitmapDataUtil: added copyBorderPixels()
  • FlxGame: GameWidth and GameHeight in new() now use the window size if set to 0 (#1811)
  • FlxPoint: added scale() (#1811)
  • FlxBar: added numDivisions
  • FlxBaseTilemap: added loadMapFromGraphic() (#1525)
  • FlxAnimation: added the ability to set paused directly (#1538)
  • FlxTilemap: added antialiasing (#1850)
  • Added GLSL shader support for FlxSprite, FlxTilemap, FlxBar and FlxBitmapText (#1848)
  • FlxGraphic: added an optional Cache argument to fromFrame()
  • FlxG.debugger: added visibilityChanged (#1865)

Bugfixes:

  • FlxText: [Flash] fixed blurry lines on multiline texts with FlxTextAlign.CENTER (#1728)
  • FlxSound: fixed fadeOut() and fadeIn() not canceling the previous tween (#1834)
  • FlxGamepad: [Flash] fixed potential range errors when checking axis values
  • CompletionListEntry: fixed text width exceeding list width
  • FlxGame: [HTML5] fixed ticks holding the current date's timestamp instead of ms since game start
  • FlxCamera: fixed background scaling for zoom < 1 on native targets (#1588)
  • FlxBaseTilemap: [Neko,HTML5] fixed invalid array access in overlapsPoint() (#1835)
  • FlxObject: fixed overlapsPoint() at x / y = 0 (#1818)
  • FlxReplay: fixed simultaneous recording of key and mouse input (#1739)
  • FlxVelocity: fixed accelerateFromAngle() setting maxVelocity to negative values (#1833)
  • Fixed compilation with hscriptPos defined (#1840)
  • FlxDrawTilesItem: fixed numTiles value with color offsets
  • FlxBitmapFont: fixed a crash related to incorrect UTF-8 handling (#1857)
  • FlxAtlas: fixed a crash when the constructor is called with powerOfTwo == true (#1858)
  • FlxTween: fixed nested tween chains (#1871)
  • FlxTypedGroup: fixed recursion in forEachOfType() (#1876)
  • Tracker: [Neko] fixed a crash in setVisible() (#1879)
  • Fixed some flixel-internal fields being accessible when they shouldn't be (#1849)

Changes and improvements:

  • Console: removed resetState, switchState and resetGame commands
  • FlxArrayUtil: optimized flatten2DArray()
  • FlxSpriteUtil: changed alphaMask() arguments from Dynamic to FlxGraphicAsset (#1806)
  • FlxG.signals: changed preUpdate to be dispatched after FlxG.elapsed is updated (#1836)
  • FlxG.debugger: changed drawDebugChanged to be dispatched after drawDebug is updated
  • FlxDefines: added a check for incompatible OpenFL / Lime versions (should be < 4.0.0 / < 3.0.0 respectively)

4.0.1

  • FlxDebugger: [HTML5] fixed version text color (#1727)
  • FlxFlicker / LabelValuePair: fixed DCE issues (#1757)
  • FlxMouse: fixed useSystemCursor = true not always working with native cursor API
  • FlxDebugger mouse handling fixes (#1775):
    • fixed FlxMouse's visible and useSystemCursor not being restored properly
    • fixed cursor disappearing after losing Console focus with native cursor API
    • fixed mouse focus area of windows being too big
  • FlxAnimationController: fixed finishCallback firing multiple times in one frame (#1781)
  • FlxPreloader: [HTML5] fixed preloader not showing up (#1750)
  • FlxStringUtil.formatMoney():
    • fixed formatting for Amount < 0 (#1754)
    • fixed formatting for negative amounts
    • [HTML5] fixed formatting for amounts > Int32
  • Debugger Stats window: fixed paused time being taken into account for average FPS

4.0.0

Restructures:

  • Changed static inline vars to enums: (#998)
  • FlxCamera follow styles
  • FlxCamera shake modes
  • FlxText border styles
  • FlxTilemap auto-tiling options
  • FlxBar fill directions
  • FlxG.html5 browser types
  • Moved FlxMath, FlxPoint, FlxVector, FlxRect, FlxAngle, FlxVelocity and FlxRandom to flixel.math
  • Moved "typed" classes: (#1100)
  • FlxTypedGroup into FlxGroup.hx
  • FlxTypedSpriteGroup into FlxSpriteGroup.hx
  • FlxTypedEmitter into FlxEmitter.hx
  • FlxTypedButton into FlxButton.hx
  • The signature of update() functions was changed to update(elapsed:Float). The elapsed argument should be used instead of FlxG.elapsed. (#1188)

Rendering:

  • Added flixel.FlxStrip which supports rendering via drawTriangles()
  • Added an experimental rendering method using drawTriangles() (enabled by defining FLX_RENDER_TRIANGLE, requires FlxG.renderTile to be true).
  • The tile renderer now uses Tilesheet.TILE_RECT instead of addTileRect()
  • Renderers are now distuingished by FlxG.renderMethod (FlxG.renderBlit / FlxG.renderTile for easy access) instead of defines (FLX_RENDER_BLIT / FLX_RENDER_TILE). This allows for a fallback to software rendering on certain targets if hardware rendering is not available. (#1668)

flixel.FlxCamera:

  • added pixelPerfectRender as a global setting for sprites and tilemaps (#1060)
  • pixelPerfectRender now defaults to false with FlxG.renderTile (#1065)
  • bounds -> minScrollX, maxScrollX, minScrollY and maxScrollY (null means unbounded) (#1070)
  • setBounds() -> setScrollBoundsRect() (#1070)
  • added setScrollBounds()
  • added targetOffset (#1056)
  • added scrollRect sprite which crops the camera's view when the camera is scaled
  • camera now scales from its center, not its top left corner
  • followLerp is now a range taking values from 0 to (60 / FlxG.updateFramerate) - the closer to zero the more lerp! (#1220)
  • added snapToTarget() (#1477)
  • fade(): fixed FadeIn == true not working in a fade out callback (#1666)
  • follow(): removed the Offset argument (#1056)

flixel.FlxG:

  • debugger: fixed a crash when calling addTrackerProfile() before track()
  • signals:
  • split gameReset into pre/post signals
  • added preStateCreate (#1557)
  • android: preventDefaultBackAction has been replaced by preventDefaultKeys
  • inputs: added resetOnStateSwitch
  • added FlxG.addPostProcess() / removePostProcess()
  • added resizeWindow()
  • Added filtersEnabled and setFilters() to FlxCamera and FlxGame (#1635)
  • version now includes the commit SHA via a build macro

flixel.FlxObject:

  • added getPosition() and getHitbox()
  • split some of separate()'s functionality into updateTouchingFlags(), allowing touching to be used without any separate calls (#1555)
  • added path (#1712)

flixel.FlxSprite:

  • added graphicLoaded()
  • getScreenXY() -> getScreenPosition()
  • removed the NewSprite argument from clone()
  • added clipRect
  • frames -> numFrames
  • added frames which reflects the sprite's current frames collection
  • removed loadGraphicFromTexture() and loadRotatedGraphicFromTexture()
  • cachedGraphics -> graphic
  • added setFrames() which allows you to save animations which already exists in the sprite
  • colorTransform is always instantiated
  • added loadRotatedFrame() which allows you to generate prerotated image from given frame and load it
  • added error message then trying to get pixels and graphic is null
  • drawFrame() is no longer inline so it can be redefined in subclasses.
  • set_angle(): always change the prerotated animation angle to prevent delays
  • removed resetFrameBitmaps() method, since frames don't store bitmaps anymore. Set dirty to true to force the frame graphic to be regenerated in the next render loop.
  • added useFramePixels
  • setColorTransform()'s offset arguments now work with drawTiles rendering on OpenFL 3.6.0+ (#1705)
  • getFlxFrameBitmapData() -> updateFramePixels() (#1710)

flixel.FlxState:

  • onFocus() and onFocusLost() no longer require FlxG.autoPause to be false
  • added switchTo() (#1676)

flixel.animation:

  • FlxAnimation:
  • added reversed var which allows you to play animation backwards
  • second argument of play() method is Reversed now
  • added flipX and flipY (#1670)
  • FlxAnimationController:
  • curAnim does also return animations that have finished now
  • removed get()
  • callback: fixed old frameIndex value being passed instead of the current one
  • add() now makes a copy of the Frames array before calling splice() on it
  • fixed finished not being true during the last animation frame in the callback
  • added Reversed argument in play() method, which allows you to set animation's playback direction

flixel.effects:

  • FlxEmitter:
  • at() -> focusOn()
  • on -> emitting
  • emitters and particles now use FlxColor instead of separate red, green, and blue values
  • removed FlxEmitterExt, FlxEmitter now has two launch modes: CIRCLE (the new default) and SQUARE (#1174)
  • removed xPosition, yPosition, life, bounce, and various other properties, and property setting convenience functions (see below) (#1174)
  • a variety of values can now be set with much greater control, via lifespan.set(), scale.set(), velocity.set() and so on (#1174)
  • simplified start() parameters (#1174)
  • added angularDrag and angularAcceleration (#1246)
  • FlxParticle: (#1174)
  • maxLifespan -> lifespan, lifespan -> age, percent indicates (age / lifespan)
  • age counts up (as opposed to lifespan, which counted down)
  • range properties (velocityRange, alphaRange) which determine particle behavior after launch
  • "active" flags (alphaRange.active, velocityRange.active, etc) which FlxEmitter uses to control particle behavior

flixel.graphics:

  • FlxGraphic:
  • renamed from CachedGraphics and moved to flixel.graphics
  • added defaultPersist (#1241)
  • added fromAssetKey(), fromClass() and fromBitmapData()
  • bitmap is now settable
  • FlxAtlas:
  • moved to flixel.graphics.atlas
  • added addNodeWithSpacings()
  • added minWidth, maxWidth, minHeight and maxHeight (the size starts at min and grows up until max as images are added)
  • added powerOfTwo (forces atlas size to a power of two)
  • added allowRotation (indicates whether added images may be rotated to save space)
  • FlxNode:
  • moved to flixel.graphics.atlas
  • added getTileFrames() and getImageFrame()
  • Introduced a new frames collections concept replacing regions:
  • added FlxImageFrame frames collection which contains single frame
  • added FlxTileFrames frames collection which contains frames for spritesheet, which can be generated from image region or frame (including rotated and trimmed frames)
  • added FlxAtlasFrames frames collection instead of various texture atlas loaders (like SparrowData and TexturePackerData). It contains various static methods for parsing atlas files
  • added FlxFilterFrames frames collection instead of FlxSpriteFilter (see filters demo)
  • Rewrote PxBitmapFont and renamed it to FlxBitmapFont. It supports AngelCode, XNA and Monospace bitmap fonts now.
  • FlxFrame:
  • doesn't store the frame's bitmapatas anymore, so getBitmap() and other bitmap methods have been removed
  • added paint() and paintFlipped() methods instead. This solution requires much less memory, but will be a bit slower.
  • added flipX and flipY (#1591)

flixel.group:

  • FlxTypedGroup:
  • added a recurse argument to the forEach() functions
  • removed callAll() and setAll() - use forEach() instead (#1086)
  • replaced the parameter array in recycle() with an optional factory method (#1191)
  • revive() now calls revive() on all members of a group as well (#1243)
  • added insert() (#1671)
  • FlxTypedSpriteGroup: added iterator()

flixel.input:

  • FlxSwipe: duration now uses seconds instead of milliseconds (#1272)
  • FlxMouse and FlxTouch now extend a new common base class FlxPointer instead of FlxPoint (#1099)
  • adds overlaps() to FlxMouse

flixel.input.gamepad:

  • FlxGamepadManager:
  • better handling of disconnecting and reconnecting gamepads. getByID() can now return null.
  • anyButton() now has a state argument
  • globalDeadZone can now be 0
  • globalDeadZone now overshadows instead of overriding the gamepad's deadzone values
  • FlxGamepad:
  • refactored gamepads to include mappings, removing the need to write separate logic for each gamepad type (#1502):
    • each gamepad now has a model, mapping and name
    • moved the ID classes to flixel.input.gamepad.id
    • all IDs are now mapped to a value in FlxGamepadInputID
    • the previous "raw" gamepad IDs are now available via separate functions
    • added pressed, justPressed, justReleased and analog
    • removed the dpad properties, they are now mapped to buttons
  • added a connected flag
  • added deadZoneMode, circular deadzones are now supported (#1177)
  • anyButton() now has a state argument
  • added support for WiiMote (#1563) and PS Vita (#1714) controllers

flixel.input.keyboard:

  • FlxKeyboard:
  • added preventDefaultKeys for HTML5
  • added an abstract enum for key names (FlxG.keys.anyPressed([A, LEFT]) is now possible)
  • the any-functions now take an Array of FlxKeys instead of Array of Strings (string names are still supported)
  • removed FlxKey.NUMPADSLASH (SLASH has the same keycode)

flixel.input.mouse:

  • FlxMouseEventManager:
  • moved from flixel.plugin.MouseEventManager to flixel.input.mouse.FlxMouseEventManager
  • added removeAll() (#1141)
  • fixed inaccurate pixel-perfect sprite overlap checks (#1075)
  • now supports all mouse buttons (mouseButtons argument in add() / setObjectMouseButtons())

flixel.math:

  • FlxAngle:
  • changed rotatePoint() to not invert the y-axis anymore and rotate clockwise (consistent with FlxSprite#angle)
  • rotatePoint() -> FlxPoint#rotate() (#1143)
  • getAngle() -> FlxPoint#angleBetween() (#1143)
  • added angleFromFacing() (#1193)
  • fixed wrapAngle() (#1610)
  • removed angleLimit() (#1618)
  • FlxMath:
  • bound() and inBounds() now accept null as values, meaning "unbounded in that direction" (#1070)
  • wrapValue() -> wrap(), replaced the amount argument with a lower bound
  • changed MIN_VALUE and MAX_VALUE to MIN_VALUE_FLOAT and MAX_VALUE_FLOAT, added MAX_VALUE_INT (#1148)
  • added sinh() (#1309)
  • added fastSin() and fastCos() (#1534)
  • optimized isEven() and isOdd()
  • added remapToRange() (#1633)
  • getDistance() -> FlxPoint#distanceTo() (#1716)
  • FlxPoint:
  • inFlxRect() -> inRect
  • FlxRandom:
  • FlxRandom functions are now member functions, call FlxG.random instead of FlxRandom (#1201)
  • exposed currentSeed as an external representation of internalSeed (#1138)
  • removed intRanged() and floatRanged(), int() and float() now provide optional ranges (#1138)
  • removed weightedGetObject(), getObject() now has an optional weights parameter (#1148)
  • removed colorExt(), try using FlxColor to get finer control over randomly-generated colors (#1158)
  • updated random number generation equation to avoid inconsistent results across platforms; may break recordings made in 3.x! (#1148)
  • can now create an instance of FlxRandom to create deterministic pseudorandom numbers independently of HaxeFlixel core functions (e.g. particle emitters)
  • chanceRoll() -> bool()
  • added floatNormal() (#1251)
  • FlxRect:
  • added weak(), putWeak(), ceil() and floor()
  • containsFlxPoint() -> containsPoint()
  • FlxVelocity:
  • accelerateTowards*()-functions now only take a single maxSpeed argument (instead of x and y)

flixel.system:

  • FlxAssets:
  • cacheSounds() -> FlxG.sound.cacheAll() (#1097)
  • OpenFL live asset reloading is now supported (native targets)
  • FlxSound
  • can now be used even if FLX_NO_SOUND_SYSTEM is enabled (#1199)
  • looped is now public
  • added pitch (#1465)
  • added FlxSoundGroup (#1316)

flixel.system.debug:

  • Console:
  • refactored the console to be powered by hscript (#1637)
  • added auto-completion
  • fixed focus on native targets

flixel.system.scaleModes:

  • BaseScaleMode: added horizontalAlign and verticalAlign
  • RatioScaleMode#new(): added a fillScreen option
  • The FlxCamera sprite is now scaled (instead of FlxGame)

flixel.text:

  • Rewrote FlxBitmapTextField and renamed it to FlxBitmapText
  • FlxText:
  • added an abstract enum for alignment (text.alignment = CENTER; is now possible)
  • font now supports font assets not embedded via openfl.Assets (i.e. @:font)
  • font = null; now resets it to the default font
  • fixed an issue where the value returned by get_font() wouldn't be the same as the one passed into set_font()
  • added applyMarkup() (#1229)
  • fixed issues with borderStyle and FlxTextFormat on native
  • added stampOnAtlas() method, which stamps text graphic on provided atlas and loads result node's graphic into this text object
  • retrieving text dimensions (width and height) can now trigger text graphic regeneration (if any changes led to a dimensions change) to report the correct values
  • borderColor now supports alpha values / ARBG colors
  • fixed setFormat() resetting alignment (#1629)
  • Moved FlxTextField to flixel-addons

flixel.tile:

  • FlxBaseTilemap: added setRect() method which allows you to set a rectangular region of tiles to the provided index
  • FlxTile: added frame variable which holds tile's "graphic"
  • FlxTileblock:
  • added setTile() and tileSprite (#1300)
  • added loadFrames() method which allows you to use frames collection as a source of graphic
  • FlxTilemap:
  • separated rendering and logic, adding FlxBaseTilemap (#1101)
  • added getTileIndexByCoords() and getTileCoordsByIndex()
  • fixed a bug in overlapsAt()
  • loadMap() now treats tile indices with negative values in the map data as 0 (#1166)
  • added blend, alpha and color
  • added frames property, so you can change tilemap's graphic without reloading map
  • loadMap() accepts FlxGraphic, String, FlxTileFrames or BitmapData as TileGraphic now
  • loadMap() has been split into loadMapFromCSV() and loadMapFromArray() (#1292)
  • added loadMapFrom2DArray() (#1292)
  • added offset property (#1444)
  • allowCollisions now sets the allowCollisions property of each tile
  • fixed ray() not detecting a collision with perfectly diagonal start and end points (#1617)
  • findPath(): replaced WideDiagonal argument with DiagonalPolicy (#1659)

flixel.tweens:

  • FlxTween
  • complete callback parameter in options is now called onComplete. Its type, CompleteCallback, is now called TweenCallback. (#1273)
  • added onStart and onUpdate callback parameters in options (#1273)
  • fixed active = false; not doing anything during onComplete() of LOOPING or PINGPONG tweens
  • angle tween sets sprite's angle on start now
  • added then() and wait() for chaining (#1614)
  • made start() public (#1692)
  • active is now only true when in progress
  • Motion tweens:
  • the original FlxObject#immovable value is now restored after completion

flixel.ui:

  • FlxAnalog and FlxVirtualPad now have their own atlas to reduce draw calls
  • FlxTypedButton:
  • now implements IFlxInput, adding pressed, justPressed, released and justReleased
  • now uses animations for statuses instead of setting frameIndex directly for more flexibility (removes allowHighlightOnMobile, adds statusAnimations)
  • disabling the highlight frame is now tied to #if FLX_NO_MOUSE instead of #if mobile
  • labelAlphas[FlxButton.HIGHLIGHT] is now 1 for FLX_NO_MOUSE
  • set_label() now updates the label position
  • added maxInputMovement
  • added mouseButtons to control which mouse buttons can trigger the button
  • label is no longer initialized if the text passed to new() is null
  • added stampOnAtlas() for draw call optimization
  • Added FlxSpriteButton

flixel.util:

  • FlxArrayUtil:
  • removed indexOf()
  • moved randomness-related to FlxRandom (#1138)
  • FlxBitmapDataUtil:
  • renamed from FlxBitmapUtil (#1118)
  • added replaceColor() (used by FlxSprite#replaceColor())
  • added addSpacing()
  • added generateRotations()
  • FlxColor:
  • FlxColor is now an abstract, interchangable with Int - the FlxColorUtil functions have been merged into it (#1027)
  • the color presets have been reduced to a smaller, more useful selection (#1117)
  • FlxPath:
  • the original FlxObject#immovable value is now restored after completion
  • active is now only true when in progress
  • fixed velocity being set even if the object positon matches the current node
  • exposed nodeIndex as a read-only property
  • removed the Object argument from start(), now the path has to be assigned to FlxObject#path (#1712)
  • FlxPool:
  • improved pooling performance (#1189)
  • FlxSignal:
  • fixed a bug that occured when calling remove() during a dispatch (#1420)
  • FlxSpriteUtil:
  • drawLine(): default settings for lineStyle are now thickness 1 and color white
  • fadeIn() and fadeOut() now tween alpha instead of color
  • added drawCurve() (#1263)
  • removed FillStyle, the same functionality is now covered by FillColor
  • moved screenCenter() to FlxObject and changed the the arguments from two booleans to the FlxAxes enum (#1541)
  • FlxTimer:
  • complete -> onComplete (#1275)
  • active is now only true when in progress

Other:

  • Added an initialization macro that aborts compliation with helpful errors when:
  • targgeting older SWF versions with invalid defines
  • using an unsupported Haxe version
  • Flixel sound assets are now being embedded via embed="true"

3.3.12

  • Fix compilation with OpenFL 3.5 / Lime 2.8

3.3.11

  • Fix compilation with OpenFL next
  • FlxAssets.getFileReferences():
    • now ignores invisible files (#1280)
    • fixed compiler error with iOS builds (#1276)

3.3.10

  • Fix HTML5 compilation with OpenFL 3.1.1 / Lime 2.4.5

3.3.9

  • HTML5 builds no longer default to using openfl-bitfive over OpenFL's backend
  • FlxTilemap:
    • fixed a collision bug near the edge of the tilemap (#1546)
    • fixed loadMap() with trailing whitespace in CSV files (#1550)
  • FlxTextField: fixed a crash when calling the constructor with Text == null
  • FlxGamepadManager: fixed lastActive only updating when a new gamepad connects
  • FlxText: fixed the default font not working on Android due to an OpenFL bug (#1399)
  • FlxVector:
    • fixed behaviour of set_length() for (0, 0) vectors (#1144)
    • fixed subtractNew() (#1231)
  • FlxTimer: timers with a time of 0 can now be started
  • FlxSignal: fixed addOnce() not working on neko (#1223)
  • FlxSave: fixed data still having the deleted properties after erase() (#1302)
  • FlxPool: fixed a bug with point / rect pooling that could lead to them being recycled when they shouldn't be

3.3.8

  • Use lime legacy with OpenFL 3+

3.3.7

  • Compatibility fix for Haxe 3.2.0 (recursive @:generic function)

3.3.6

  • Compatibility fix for OpenFL 2.1.6

3.3.5

  • FlxTilemap:
  • fixed pixelPerfectRender not being respected with FLX_RENDER_TILE
  • fixed a crash when trying to create a single-column tilemap
  • FlxCamera: fixed defaultCameras not being reset on state switches
  • FlxPoint#putWeak(): fixed an issue which could lead to a single point being allocated more than once when weak() is used
  • FlxVector: fixed radiansBetween() / degreesBetween()
  • FlxTypedSpriteGroup: fixed update() order leading to collision issues with members
  • FlxTypedEmitter: fixed type parameter not being respected (T was always FlxSprite)
  • FlxAssets#getFileReferences(): fixed the filterExtensions parameter
  • FlxBitmapTextField:
  • fixed issue with width increasing when the text is updated
  • fixed text disappearing after state switches on HTML5
  • FlxAnalog: changed the default value for scrollFactor to (0, 0) and for moves to false
  • FlxGamepad:
  • fixed a bug that would prevent buttons from being updated
  • anyPressed() now also works when the button status is justPressed
  • FlxTween: fixed a bug when tweening the same field with several tweens + startDelay
  • FlxSubState:
  • fixed calling close() within create()
  • fixed openSubState() not working when close() is called afterwards on the current substate on the same frame

3.3.4

  • Combatibility with OpenFL 2.0.0

3.3.3

  • FlxSpriteFilter: fixed graphic being destroyed when not used elsewhere
  • FlxTileblock: fixed graphic not showing up
  • FlxBar: fixed a crash
  • TexturePackerData: fixed a crash when destroy() is called more than once
  • FlxSprite: fixes for drawFrame() and stamp()
  • FlxVelocity and FlxAngle: removed arbitrary limitation of some parameters being of type Int (now Float)
  • FlxTypedEmitter: added a set() to Bounds

3.3.2

  • Updated the Xbox 360 button IDs to work with OpenFL 1.4.0
  • FlxBitmapTextField: fixed graphic "corrupting" after state switches
  • Added a bitmapLog window to the debugger to view BitmapData, used via FlxG.bitmapLog
  • Added a way to view the graphics cache via FlxG.bitmapLog.viewCache() or by typing "viewCache" / "vc" into the console
  • CachedGraphics: destroyOnNoUse is now true by default
  • FlxBitmapUtil: added getMemorySize()
  • FlxStringUtil: added formatBytes()
  • FlxTimer: fixed a bug where a timer could be added to the TimerManager more than once
  • FlxTilemap.ray() consistency fix
  • FlxTextField: fix initial height being too small
  • FlxAnimationController: fixed frameIndex not being reset after a graphic is loaded
  • FlxKeyboard: added FlxKey.PRINTSCREEN for native targets
  • Allowed changing the HTML5-backend (before including flixel: <set name="html5-backend" value="new-backend">)
  • FlxSprite: optimization for less BitmapData creation of simple sprites with blitting. Might require an additional dirty = true; when manipulating the BitmapData directly.
  • FlxCollision.pixelPerfectCheck() now works with bitfive

3.3.1

  • FlxKeyboard: fixed function keys being offset by 1 on cpp (F2-F13)
  • FlxTilemap: fixed possible crash during collision checks
  • FlxG.sound.play(): fixed volume parameter not working

3.3.0

  • Added flash gamepad support. This either requires a swf-player-version of 11.8 to be set or FLX_NO_GAMEPAD to be defined.
  • FlxGamepad.getAxis() has been split into getXAxis() and getYAxis() for consistency across targets
  • FlxGamepad.dpadUp / Down / Left / Right don't work in flash, use getButton() in conjunction with the IDs in the button ID classes instead
  • Added "tracker" window to the debugger which creates a Watch window with the most important properties of an object
  • Use FlxG.debugger.track(Object); to create a new tracker window
  • Use FlxG.debugger.addTrackerProfile() to add a profile for classes don't have one yet or override existing ones
  • Use the "track [object]" command to open a tracker window from the console
  • FlxCamera:
  • Added static defaultCameras array which is used by FlxBasics when their cameras array has not been set - previously the use of FlxG.cameras.list / all existing cameras was hardcoded
  • Fixed a bug where following a target would prevent you from setting the coordinates of the camera
  • Added pooling for FlxPoint, FlxVector, and FlxRect. Usage: var point = FlxPoint.get(); /* do stuff with point */ point.put(); // recycle point. FlxPoint.weak() should be used instead of get() when passing points into flixel functions, that way they'll be recycled automatically.
  • Debugger windows:
  • Fixed dragging of overlapping windows
  • Fixed the visibility of windows on native targets (now saving correctly)
  • Fixed resizing when moving the mouse to the left / above the window
  • FlxPath: fixed a bug with drawDebug()
  • FlxG:
  • fullscreen: fixed offset in flash
  • openURL(): now adds "http://" to the URL if necessary
  • Added maxElapsed
  • Fixed some variables not being reset in resetGame()
  • added FlxG.accelerometer for mobile targets
  • FlxSound:
  • Added loadByteArray()
  • Now has a read-only variable time
  • Allow sound caching on all targets instead of only on Android
  • Added FlxG.sound.soundTrayEnabled to allow dis- and enabling the tray at runtime
  • survive -> persist
  • MouseEventManager:
  • Improved handling of visible / exists
  • Now works on FlxObjects
  • addSprite() -> add()
  • FlxPoint:
  • Added floor() and ceil()
  • Added add() and addPoint() (removed add() from FlxVector)
  • Added subtract() and subtractPoint() (removed substract() from FlxVector)
  • Changed the default html5 backend to openfl-bitfive
  • Middle and right mouse events are now supported
  • Sounds are now supported
  • FlxObject: replaced forceComplexRender by pixelPerfectRender which rounds coordinates by default (if true) for drawing (also on cpp targets, making it consistent with flash)
  • FlxText:
  • Added shadowOffset
  • Fixed the widthInc and heightInc of addFilter() which did not work at all previously
  • Seperated visible and physical width by adding fieldWidth to fix a bug
  • Added autoSize that makes sure the entire text is displayed if true with wordWrap = false. Setting fieldWidth to 0 in the constructor is now allowed and activates this behaviour.
  • Fixed variation in height of empty texts
  • FlxSpriteUtil: added bound()
  • FlxSpriteGroup:
  • Added FlxTypedSpriteGroup, which can be used in the same way as FlxTypedGroup, but its type parameter is T:FlxSprite
  • Setting cameras will now set cameras on its members, add()-ing a sprite will synchronize the values
  • Abstracted rendering into FLX_RENDER_TILE and FLX_RENDER_BLIT conditionals as opposed to being hardcoded based on the target
  • FlxTween:
  • num(): added an optional tweenFunction parameter which can be used for increased performance (as MultiVarTween and SingleVarTween are fairly slow, using Reflection)
  • singleVar() and multiVar() have been replaced by tween()
  • Removed SfxFader and Fader
  • FlxKeyboard:
  • Implemented a workaround for function and numpad keys not working on native targets
  • Added FlxKey.NUMPADMULTIPLY / "NUMPADMULTIPLY"
  • Added firstPressed(), firstJustPressed() and firstJustReleased()
  • Added FlxCallbackPoint, a FlxPoint that calls a function when x, y or both are changed.
  • FlxTilemap:
  • Replaced scaleX and scaleY by a scale FlxPoint
  • Removed rayHit(), ray() provides the same functionality
  • Added FlxDestroyUtil (FlxG.safeDestroy() -> FlxDestroyUtil.destroy())
  • Debugger stats window: added a button to expand the window and show two more graphs (draw and update time)
  • Added buildFileReferences() macro to FlxAssets.hx (auto-completion for asset string paths)
  • FlxTilemap.computePathDistance() is now public and has a new StopOnEnd parameter
  • Added FlxColor.MAGENTA
  • Added FlxMouse.setGlobalScreenPositionUnsafe()
  • FlxTypedButton:
  • Fixed label.visible = false; not working
  • Fixed a one-frame-delay between setting the label's position and it taking effect
  • Fixed label scrollfactor being out of sync before the first update()
  • FlxButton: Added a text property as a shortcut for label.text
  • FlxSprite:
  • Added support for more texture packer formats: LibGDXData, SparrowData, TexturePackerXMLData
  • Fixed a null error crash in FlxAtlas on cpp targets with haxe 3.1.0+
  • setOriginToCenter() -> centerOrigin()
  • Fixed a "jittering"-issue between simple and complex render sprites due to rounding
  • Removed flipped as well as the "Reverse" param from loadGraphic() and loadGraphicFromTexture()
  • Added flipX, flipY and setFacingFlip() - graphics can now be flipped vertically as well
  • Fixed a bug with flipped graphics + origin on FLX_RENDER_TILE targets
  • FlxPreloader:
  • Spit up FlxPreloader into FlxPreloader and FlxPreloaderBase to make it easier to extend
  • Small fix that should prevent it from getting stuck
  • Added siteLockURLIndex to control which URL in allowdURLs is used when the site-lock triggers
  • allowedURLs now works with URLs that don't start with "http://"
  • Fixed camera shifting after resizing with StageSizeScaleMode
  • Added flixel.util.FlxSignal and FlxG.signals
  • FlxAnimationController:
  • Added append(), appendByNames(), appendByStringIndices(), appendByIndices() and appendByPrefix()
  • addByStringIndicies() -> addByStringIndices()
  • addByIndicies() -> addByIndices()
  • Fixed a bug with callback firing every time play() was called instead of only when the frame changes
  • FlxTypedGroup: added forEachOfType() iterator
  • FlxGamepad:
  • Added anyPressed(), anyJustPressed() and anyJustReleased()
  • Added PS4ButtonID
  • Traces are not being redirected to the debugger log window anymore by default
  • Fixed mouse cursor scale at initial camera zoom levels different from 1
  • FlxState: active, visible and exists are now respected
  • FlxVector: substractNew() -> subtractNew()
  • FlxGradient: fixed a memory leak in the overlayGradientOn()-functions
  • FlxTimer and FlxPath:
  • paused -> active
  • abort() -> cancel()
  • removed pooling due to potential issues
  • start() -> new FlxTimer() / FlxPath()
  • run() -> start()
  • FlxTimer and FlxTween: removed userData

3.2.2

  • Removed the allow-shaders="false" attribute from the window tag in the include.xml, as it causes problems (white screen) with lime 0.9.5 on iOS

3.2.1

  • FlxTypedButton:
  • add onUp event listener again for actions that need to be user-initiated, like ExternalInterface.call()
  • fix buttons not working when FLX_NO_TOUCH is defined
  • FlxSprite
  • small optimization for set_pixels()
  • fix for frame being null after loadGraphic() in some cases
  • FlxRandom: fix inaccurate results in weightedPick()

3.2.0

  • Added PixelPerfectScaleMode (scales the game to the highest integer factor possible while maintaning the aspect ratio)
  • FlxTween
  • backward is now a public, read-only property
  • renamed delay to startDelay
  • added loopDelay that controls the delay between loop executions with LOOPING and PINGPONG
  • Added easier to use FlxTween.tween() function, which automatically determines whether to use single VarTween or MultivarTween based on the number of Values being tweened
  • Added some basic unit tests
  • FlxCamera: removed followAdjust(), the followLead point should be set directly
  • FlxSpriteUtil.screenWrap(): prevent sprite from ever being offscreen
  • FlxSprite:
  • fixed crash on cpp with loadRotatedGraphic() on state switches
  • fixed "jittering" in certain cases with y velocity in simple render on flash (for example when standing on a platform in a platformer)
  • Moved FlxTilemap-functions arrayToCSV(), bitmapToCSV() and imageToCSV() to FlxStringUtil
  • FlxMath.computeVelocity() -> FlxVelocity.computeVelocity()
  • FlxState.setSubState() -> FlxState.openSubState()
  • Added FlxStringUtil.getDebugString()
  • Improvements to FlxSystemButton
  • Window: add optional close button
  • Exposed complete callback in FlxTimer, so now you can do: FlxTimer.start(...).complete = function(t) { };
  • Fixed a bug with onFocus() not firing the first time on Android
  • FlxTypedButton
  • added allowSwiping flag
  • added allowHighlightOnMobile flag

3.1.0

  • Refactor of FlxRandom
    • All functions are now deterministic and safe to use with replays
    • Due to the use of a new algorithm for pseudo-random number generation (a linear congruential generator) and a new seed type (integer instead of float values), old replays will have unpredictable results
    • FlxColorUtil.getRandomColor(), FlxArrayUtil.shuffle(), and FlxArrayUtil.getRandom() have been moved to FlxRandom.color(), FlxRandom.shuffleArray(), and FlxRandom.getObject(), respectively. The old functions are still in place but are marked as deprecated.
    • weightedPick(), weightedGetObject() and colorExt() have been added
    • Replays are now fully deterministic, whether replaying the whole game or just a single state.
  • New FLX_NO_SOUND_SYSTEM conditional
  • FlxTrailArea:
  • can now be resized with setSize()
  • default delay is now 2
  • removed smoothing, use antialising instead
  • is now compatible with animated sprites / sprites that have a spritesheet
  • Moved FlxSlider, FlxTrail and FlxTrailArea to flixel-addons
  • FlxMisc has been removed, openURL() can now be found in FlxG. Added Target param to openURL().
  • FlxCamera:
  • getContainerSprite() has been removed, as well as the underscore in some public variables ("_flashSprite")
  • BUG: fixed alpha being initialized with 0 instead of 1
  • BUG: fixed FlxSprites not taking camera.alpha into account on cpp targets
  • FlxSpriteGroup: Added forEach(), forEachAlive(), forEachDead() and forEachExists()
  • FlxSpriteUtil:
    • new drawTriangle() and drawPolygon(), fadeIn() and fadeOut() functions
    • more control for the drawing functions via FillStyle and DrawStyle
    • added convenient default values for drawCircle()
    • allow FlxObjects in screenWrap() and screenCenter()
    • now the functions return the sprite / object to allow chaining
    • BUG: fixed null error in alphaMaskFlxSprite()
  • FlxTypedButton refactor
    • Callbacks are now set via the FlxButtonEvent objects, for example button.onDown.callback = someFunction;
    • The type of callback has been changed from Dynamic to Void->Void to avoid Reflection. This means you need to bind custom parameters to your callback function like so: callback = someFunction.bind(1); (more info)
    • new labelAlphas and labelOffsets arrays for more control
    • the highlight frame is now disabled by default on mobile
    • "swiping" is now possible (entering the button area while the input is pressed to press the button)
  • FlxTypedEmitter and FlxSound: Added setPosition() methods
  • FlxSlider: New setVariable flag, improvements to inner update logic
  • FlxSprite:
    • pixelsOverlapPoint() has been removed
    • setGraphicDimensions() -> setGraphicSize(), removed the UpdateHitbox flag
    • added getGraphicsMidpoint()
    • bakedRotation -> bakedRotationAngle
    • loadfromSprite() -> loadGraphicFromSprite()
    • loadImageFromTexture() -> loadGraphicFromTexture()
    • loadRotatedImageFromTexture() -> loadRotatedGraphicFromTexture()
    • setColorTransformation() -> setColorTransform()
  • Optimized input checking when using FlxG.keys (aka FlxKeyShortcuts)
  • FlxTypedGroup:
    • autoReviveMembers flag has been removed
    • Revive param has been added to recycle()
    • Fixed a bug with callAll()'s Args parameter which would get lost in recursive mode
  • FlxRect, FlxPoint and FlxBasic and FlxObject now have toString() functions used for traces and the flixel debugger
  • The focus lost screen and the sound tray now react to window resizes
  • BUG: Fixed numpad minus not working as a default volume down key
  • FlxStringUtil:
  • added sameClassName()
  • added getDomain()
  • The stats window of the debugger has been refactored, now has fancy FPS and memory graphs
  • FlxGame.focusLostFramerate added
  • BUG: Fixed flixel cursor reappearing after regaining focus
  • Android sound caching improvement
  • Fixes for OUYA gamepad combatibility (fixed some button IDs in OUYAButtonID)
  • Fix for a bug in the standalone flash player that would fire onFocus / onFocusLost twice
  • Prevent paused sounds from playing after regaining focus
  • FlxText:
  • BUG: Fix inaccurate text color when setting both color and alpha
  • BUG: Fix incompatiblity of FlxText.borderStyle and FlxText.alpha
  • BUG: Fixed changing color or alpha of a FlxText affecting its origin
  • Internal optimizations for less BitmapData creations
  • Added basic text formatting via FlxTextFormat, so different sections of the same FlxText can have different formatting. For this, addFormat(), removeFormat() and clearFormats() have been added.
  • Added italic property (flash-only for now)
  • Renamed framerates to clear up confusion:
    • gameFramerate -> updateFramerate
    • flashFramerate -> drawFramerate
  • BUG: Fixed order of operations issue that was causing FlxSubStates to crash on close.
  • BUG: Fixed a splash screen repeating bug when using default splash screen.
  • Gamepad support improvements
    • Improvements and optimizations to gamepad api, fixed Ouya compatibility!
    • FlxGamepadManager: getActiveGamepadIDs(), getActiveGamepads(), getFirstActiveGamepadID(), getFirstActiveGamepad and anyInput() added
    • FlxGamepad: firstPressedButtonID(), firstJustPressedButtonID() and firstJustReleasedButtonID() added
    • Added PS3ButtonID and LogitechButtonID classes
    • FlxG.gamepads.get() -> getByID()
  • Ported scale modes from flixel for moneky (FlxG.scaleMode / flixel.system.scaleModes) and removed FlxG.autoResize
  • Renamed FlxG.debugger.visualDebug to drawDebug
  • FlxTween:
  • optimizations
  • AngleTween now accepts FlxSprite as a parameter
  • Now possible to delay tweens via the TweenOptions typedef
  • FlxEase: Added elastic easing functions
  • Exposed the duration and the type of tweens so they can be changed after they have been started
  • BUG: Fixed jittering movement of FlxObjects following a FlxPath
  • Removed FlxG.paused, it was a container variable without functionality
  • FlxRect:
  • Added setSize()
  • top / bottom / left / right can now be set
  • FlxArrayUtil:
  • added fastSplice()
  • moved intFromString() to FlxStringUtil.toIntArray()
  • moved floatFromString() to FlxStringUtil.toFloatArray()
  • Moved flixel.system.input to flixel.input
  • Moved interfaces into a new interfaces package
  • BUG: Fixed crash when using traces on android
  • Haxe 3.1.0 compatibility
  • FlxG.keyboard has been merged with Flx.keys again. FlxG.keyboard.pressed(), justPressed() and justReleased() have been removed, anyPressed(), anyJustPressed() and anyJustReleased() should be used instead.
  • Removed dynamic types and casting in some places
  • FlxMouse refactor
  • Removed show() and hide(), visible should be used instead
  • load() should be used for loading a cursor graphic, which was previously possible via show()
  • FLX_MOUSE_ADVANCED has been turned into FLX_NO_MOUSE_ADVANCED, which means the event listeners for middle and right mouse clicks are now available by default / opt-out
  • FlxState.useMouse has been removed
  • The mouse cursor is now by default visible on non-mobile targets
  • FlxG.pixelPerfectOverlap() / FlxCollision.pixelPerfectCheck() has been heavily optimized to perform well on cpp targets, default AlphaTolerance is now 1
  • FlxG.LIBRARY_MINOR_VERSION, LIBRARY_MAJOR_VERSION, LIBRARY_NAME and libraryName have been refactored into a FlxVersion object available via FlxG.VERSION
  • FlxSound:
  • Made fadeIn() and fadeOut() more intuitive to use
  • Added pan property to allow non-proximity-based panning
  • FlxAngle:
  • added getCartesianCoords() and getPolarCoords()
  • removed the Round parameter from getAngle()
  • FlxVirtualPad now extends FlxSpriteGroups and uses enums for the action and dpad-button-styles
  • Added collisionXDrag flag to FlxObject to allow turning off the default "move-with-horizontally-moving-platform"-behaviour
  • FlxSoundUtil has been removed
  • General improvements to the in-code documentation
  • Added <window allow-shaders="false" /> to the include.xml to boost performance (especially on mobile)
  • Added an option for looping to FlxG.sound.playMusic()
  • BUG: Fix the last command of the console not working
  • BUG: Fix setting a Boolean on cpp not working
  • BUG: Added a workaround for onFocus() firing immediately on startup for cpp targets
  • Code style change for keyword order, public/private first, see the styleguide for more info
  • Added getByID() to FlxG.touches
  • Added FlxG.swipes (contains all the FlxSwipe objects that are active this frame) to allow for better handling of touch inputs. A FlxSwipe has the following properties:
  • startPosition
  • endPosition
  • distance
  • angle
  • duration
  • All FlxPoints of FlxObject and FlxSprite are now (default, null) / read-only - this means you should now use .set(x, y) if you were previously new()-ing the point.
  • Asset embedding has been optimized to only embed sound / graphic assets when they are needed, as opposed to always including all of them.
  • Changed the way FlxTypedGroup.sort() works by adding flixel.util.FlxSort for increased performance
  • BUG: fixed onFocus and onFocusLost not working on mobile
  • Changed default volume from 0.5 to 1

3.0.4

  • Removed experimental FLX_THREADING conditional
  • Changes type of CHANGELOG and LICENSE files from .txt to .md - makes it more readable on github
  • FlxSpriteGroup: Default scrollFactor is now (1, 1) and upon adding sprites, their scrollFactor is snychronized
  • Now using the HaxeFlixel logo as an icon for the application by default again
  • FlxAnimationController: Additional null checks to prevent erros with FlxSpriteFilter
  • FlxG: addChildBelowMouse() and removeChild() added
  • FlxG.debugger.removeButton() added
  • Added toString() functions to FlxPoint and FlxRect
  • Console: Refactor which includes removing some commands and making it more flexible
  • FlxColorUtil: Now uses proper terminology (ARGB instead of the misleading RGBA)
  • FlxSprite: setGraphicDimensions() and updateHitbox() helper functions for working with scale added
  • FlxStringUtil: htmlFormat() and filterDigits() added
  • FlxMath: Improvements to sign() and chanceRoll()
  • FlxClickArea: Has been moved to flixel-addons
  • FlxText: Internal TextField is now accesible via textField
  • FlxTrailArea added, an alternative to FlxTrail which should be more performant
  • FlxBitmapUtil.merge() added

3.0.3

  • No changes to 3.0.2, just a fix for the faulty 3.0.2 haxelib release

3.0.2

  • FlxTilemap: Region size checks added to fix a bug
  • FlxSprite.setColorTransformation() added
  • FlxAngle.getAngle(): Round parameter added
  • FlxPreloader: Workaround for issue in Chrome, enabled by default again
  • FlxCollision.pixelPerfectCheck(): Now correctly works with rotated sprites
  • FlxSpriteUtil drawing functions: Support for RGBA colors, new lineStyle param
  • MouseEventManager: Fix pixel-perfect checks for touchscreens
  • FlxSpriteGroup: Get rid of motion variable (velocity etc) overrides to fix a bug with FlxPath, add width and height getters
  • Basic HTML5 gamepad support (Chrome and Opera)
  • FlxG.android added (supports the back and menu keys for now)
  • FlxGame constructor: Added StartFullscreen param for desktop targets
  • FlxTypedGroup: Added iterators / iterator(), forEach(), forEachAlive(), forEachDead(), forEachExists()
  • FlxColorTween now accepts FlxSprite as a parameter and it will change its color automatically
  • QuadPath doesn't generate control points anymore

3.0.1-alpha

  • Fixes to gamepad API.
  • Added tilemap scaling.
  • FlxSpriteGroup has been reworked and now extends FlxSprite instead of FlxTypedGroup
  • FlxCollisionType introduced
  • FlxDebugger: UI improvements, now remembers visibility settings of the windows
  • Compiler fix for Blackberry target.
  • FlxAssets: Fonts are no longer inlined so they can be changed
  • FlxMath: isDistanceWithin(), isDistanceToPointWithin(), isDistanceToMouseWithin() and isDistanceToTouchWithin() added
  • FlxG.fullscreen now works on cpp targets
  • FlxObject.inWorldBounds() added
  • LICENSE.txt cleanup

3.0.0-alpha

  • New Front End classes to better encapsulate FlxG functionality.
  • Refactored the animation system.
  • Better support for nested sprites via FlxSpriteGroup.
  • Moved lots of stuff into utility classe to reduce clutter in core classes.
  • Continued optimizations for cpp targets.

2.0.0-alpha.3

  • Fix for FLX_MOUSE_ADVANCED (wouldn't compile earlier)
  • FlxMath functions are Float-compatible. Thanks @Gama11
  • Fix for negative object width and height. Thanks @Gama11
  • Fix for FlxPath and FlxObject
  • Added Frame parameter for FlxSprite's play(). Now you can start animation from specified Frame
  • Added gotoAndPlay(), gotoAndStop(), pauseAnimation() and resumeAnimation() methods for FlxSprite
  • Added frameRate property for FlxAnim
  • Fixed camera scrollrect on html5 target
  • Fixes for reflection which caused crashes
  • Added tileScaleHack var for tilemaps and tileblocks. It should help with tilemap tearing problem
  • Fixed FlxWindow dragging bug
  • Fix null error bug with logging functions. Thanks @Gama11
  • Projects now use .xml instead of .nmml. Thanks @Gama11
  • Fixed facing for FlxSprite with TextureAtlas
  • FlxTrail improvements from Andrei Regiani (now it supports origin and scaling)
  • FlxSlider refactoring and fixes. Thanks @Gama11
  • Fixed FlxTextField.setFormat() to load font correctly
  • Fixed AntTaskManager. Thanks @Henry.T
  • Blocked sounds for html5 target (until i'll make them work there)
  • Fixed FlxU.formatTime to correctly display milliseconds. Thanks @jayrobin
  • Big refactoring regarding FlxPoint, FlxRect, FlxU (now it splitted into FlxAngle, FlxArray, FlxColor, FlxMath, FlxMisc, FlxRandom and FlxVelocity classes). Huge thanks @Gama11
  • Merged FlxMath, FlxColor and FlxVelocity plugins from FlixelPowerTools into utility classes from org.flixel.util package. Thanks @Gama11
  • Fixed FlxTypedGroup atlas setter
  • Fixed FlxBasic updateAtlasInfo() method
  • Added @:isVar to FlxButtonPlus x and y so they can be accessed from a derived class. Thanks @ProG4mr
  • Temp fix for logging on HTML5 / disable htmlText. Thanks @Gama11
  • Moved all color constants to FlxColor util and totally removed them from FlxG. Thanks @Gama11
  • Improved nape classes documentation. Thanks @Gama11
  • Added forceComplexRender property for FlxObject on flash target. It forces to use BitmapData's draw() method for rendering (smoother, but slower)
  • Added onComplete callback for FlxSound. Works on flash and desktop
  • Fixed for PxBitmapont's loadPixelizer() on html5. Now it should render without artifacts
  • Added FlxG.quickWatch() and renamed FlxString.formatHash() to FlxString.formatStringMap(). Thanks @Gama11
  • Added loadFromSprite() method for FlxSprite
  • Added support for animated sprites in FlxTrail
  • Added functions to hide, show and toggle the debugger to FlxG. Thanks @Gama11
  • Slightly better texture atlas handling. Now you can easily add support for new atlas format
  • Fixed tilesheet rendering (for latest openfl release)

2.0.0-alpha.2

  • openfl compatibility
  • Removed isColored() method from FlxCamera, since Sprite's colorTransform is working properly with drawTiles() now
  • Added XBox controller button definitions for Mac (took from HaxePunk)
  • FlxPath enhancement, it has pathAutoCenter property now (true by default) and setPathNode() method for direct change of current path node. Thanks @Gama11
  • Little fixes regarding new compiler conditionals and mouse input

2.0.0-alpha

  • Perfomance optimization: merged preUpdate(), update() and postUpdate() methods. So you should call super.update(); from your classes.
  • A little bit better TexturePacker format support for FlxSprite
  • Added missing button definitions for XBox controller to FlxJoystick. Thanks @volvis
  • Bitmap filters for FlxSprite and FlxText now works on native targets. Thanks @ProG4mr
  • Added experimental update thread. Thanks @crazysam
  • Fixed FlxTilemap for multiple map loading. Thanks @SeanHogan
  • Added FlxAssets.addBitmapDataToCache() method for more control over image caching
  • Added drawCircle() function to FlxSprite. Thanks @Gama11
  • Added method for updating tilemap buffers, usefull for camera resizing. Thanks @impaler
  • FlxEmitter Improvements: added scaling, fading and coloring. Thanks @Gama11 for the idea and help
  • Added powerfull Console to FlxDebugger. Thanks @Gama11
  • Improved logging and variable watching functionality. Thanks @Gama11
  • Added move function to FlxObject. Thanks @sergey-miryanov
  • Fixed FlxTilemap's arrayToCSV() method on neko target. Thanks @pentaphobe
  • Added optional right and middle mouse button support. Use FLX_MOUSE_ADVANCED compiler conditional. Thanks @Gama11
  • Added FlxColorUtils class. Thanks @Gama11
  • Added new compiler conditionals: FLX_NO_FOCUS_LOST_SCREEN and FLX_NO_SOUND_TRAY compiler conditionals. See template.nmml file for details. Thanks @Gama11

1.09

  • Fix for FlxSprite.fill() on cpp targets
  • Now you can pass BitmapData to FlxTilemap's loadMap() method
  • Added Nape support (thanks @ProG4mr). See org.flixel.nape package
  • FlxText can be static (i.e. non-changable) now. This can be usefull for cpp targets
  • FlxCamera improvements: lerp, lead and following (thanks @ProG4mr)
  • Refactored input system (thanks @impaler). Added new compiler conditionals for switching off unnecessary inputs - see template nmml-file.
  • Tilesheet rendering for html5 target (it is much faster than blitting)
  • Added new compiler conditionals for switching off debugger and recording systems - see template nmml-file (thanks @impaler)
  • Improved Joystick support (thanks @crazysam)
  • Added FlxTypedGroup - much less casting in the engine's code. Plus you can use it too
  • Updated getters/setters (for Haxe 3 compatibility)
  • Replaced Math.floor() with Std.int where it was possible
  • Fix for FlxSprite's porting (now it works correctly)
  • Added filters functionality for FlxSprite (thanks @ProG4mr). Works on flash target
  • Fix for FlxBar - now they rotate correctly
  • Initial support of TexturePacker format - see org.flixel.plugin.texturepacker (thanks @sergey-miryanov)
  • Refactored drawing methods - now they are more readable and compact (thanks @sergey-miryanov)
  • Initial SubState support (thanks @IQAndreas for his AS3 code)
  • MouseInteractionMgr - mouse events for FlxSprite (thanks @ProG4mr)
  • Fix for null Params arrays for callbacks in FlxButtonPlus
  • Pausing cameras when the game is paused
  • Many other little improvements, fixes and optimizations from FlixelCommunity, @impaler, @crazysam, @ProG4mr and others

1.08

  • New draw stack rendering system for cpp and neko targets (replacement for layer system). It is simpler to use but little bit slower.
  • NME 3.5.1 compatible
  • Bug fixes for FlxText (shadow problem) and tweening (for oneshot tween)
  • FlxTextField class now works on flash target also and can be used as input field, but I've removed multicamera support
  • Small optimizations from @crazysam
  • Added FlxBackdrop addon class
  • Added TaskManager addon (ported from AntHill: https://github.com/AntKarlov/Anthill-Framework)
  • Added onFocusLost() and onFocus() methods to FlxState class. These methods will called when app losts and gets focus. Override them in subclasses.

1.07

  • New layer system for cpp and neko targets. See https://github.com/Beeblerox/HaxeFlixel/wiki/Introduction-in-layer-system-%5BEN%5D
  • Fixed draw position round issue for cpp and neko targets. It uses less math methods and more accurate now.
  • Added drawTiles() counter in debugger output (on cpp and neko targets).
  • Added BACKWARD and PINGPONG tween types. Thanks @devolonter!
  • Added cancel() method to FlxTween
  • Added initial support for html5 target. But it's very-very slow
  • Added NestedSprite addon. It is some sort of display object container, a very limited one, but powerfull enough (it's not in finished state right now but usable).
  • Added FlxTrail class (thanks @crazysam)
  • Fixed ZoomCamera addon class
  • Change FlxEmitter behavior, so it can kill itself when all particles are dead
  • Fixed FlxCollision plugin, so all of it's method are working on flash, cpp and neko targets
  • Added FlxGamePad and FlxAnalog controls (initial state). Thanks to WingEraser for his Flixel-Android port (I took them from there).
  • Lots of small fixes, changes and tweaks (thanks to Samuel Batista aka crazysam and @FlixelCommunity)

1.06

  • Added FlxKongregate plugin (flash only). Thanks to goldengrave for porting this class.
  • Fixed bug with FlxButton's makeGraphic() crashing on cpp and neko targets.
  • Fixed bug with VarTween and MultivarTween on Haxe 2.10
  • Fixed bug when FlxGroup's tweens weren't updated
  • Added new logo. Huge thanks to Impaler!!!
  • Added StarfieldFX class from FlixelPowerTools.

1.05

  • Fixed bug with animation callback for FlxSprite on cpp target
  • Ported FlxButtonPlus class from FlixelPowerTools
  • Fixed Android sound issue. Thanks to Adrian K. (@goshki) for testing
  • Added FlxSkewedSprite class (see skewedSprite example on github repo). This class isn't optimized for flash target
  • Added loadFrom() method for FlxSprite. So you can easily copy graphics from one FlxSprite to another. This is especially usefull for cpp target. Thanks to Phoenity for this idea
  • Initial support for Haxe 2.10
  • Added basic support for multitouch (see FlxG.touchManager and multitouch example on github repo). Flash version requires Flash Player 10.1 now.
  • Compile fix for FlxPreloader on mac platform. Thanks to Talii for it.
  • Integrated tweening system from HaxePunk (Thank you, Matt Tuttle). All FlxBasic's subclasses have this functionality now. See addTween(), removeTween(), clearTweens() methods of FlxBasic instances and 'org.flixel.tweens' package.
  • Added basic support for Joystick input (See FlxG.joystickManager and org.flixel.system.input.Joystick and org.flixel.system.input.JoystickManager classes for details). I need someone to test it.

1.04

  • Fixed bug with FlxCamera's color property on cpp target. Sorry for it

1.03

  • Updated rendering system for cpp target so it uses 2d tile transformations now (which means non-uniform scaling is working now)
  • FlxBitmapTextField's background property is working on cpp target now
  • Replaced FlxDictionary with ObjectHash (for FlxControlHandler plugin)
  • Added BTNTileMap class (which can be found in org.flixel.addons package) from http://bullettimeninja.blogspot.com/2012/01/lasers-and-ray-casting.html
  • Added ZoomCamera class (also in org.flixel.addons package) from http://bullettimeninja.blogspot.com/2011/09/zoom-camera.html
  • Made a little optimization for FlxSprite's onScreen() method for cpp target (not using Math.sqrt() now)
  • Added width and height getters/setters for FlxCamera on flash target
  • Made small optimizations in rendering for cpp target (the way it pushes and splices draw data)
  • Fixed pixelPerfectPointCheck() method from FlxCollision plugin
  • Made pixelPerfectCheck() method from FlxCollision plugin work on flash only. It's always returns false on other targets. Sorry:(
  • Fixed FlxCamera's bug with changing it's size (width, height and zoom)

1.02

  • Ported FlxBar class
  • Added FlxBitmapTextField class (background property isn't working on cpp for now)
  • Added PxButton class which uses FlxBitmapTextField for text rendering
  • Replaced Dynamic with appropriate types (where it was possible)
  • Improvements in FlxQuadTree and FlxObject (less garbage)
  • Changed TileSheet creation process to insert gaps between frames. This should solve 'pixel bleeding' problem

1.01

  • Finally ported FlxPreloader class
  • Fixed issue with FlxTextField class when it wasn't affected by fade() and flash() effects (on cpp and neko targets)
  • Improvements in memory consumption for FlxTileBlock and FlxBitmapFont classes
  • Updated lib to work with haxe 2.09
  • Ported FlxGridOverlay from Flixel-Power-Tools

1.00

  • Initial haxelib release