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Switch to Broccoli for asset compilation #2377

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hswolff opened this issue Mar 10, 2014 · 3 comments
Closed

Switch to Broccoli for asset compilation #2377

hswolff opened this issue Mar 10, 2014 · 3 comments

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@hswolff
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hswolff commented Mar 10, 2014

I was about to venture down this path tonight however noticed that broccoli does not yet support windows which I believe is a blocker for us atm.

Watching this issue: https://github.com/joliss/broccoli/issues/39

@ErisDS
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ErisDS commented Mar 10, 2014

Yes, Windows support is a blocker - we have more than one Windows core dev, including myself 😉

@ErisDS ErisDS added this to the Future milestone Mar 10, 2014
@ErisDS
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ErisDS commented Aug 23, 2014

Sooo now that the hype (which I was also caught up in) is over (I think)... the question is - should we switch? If so, why?

Is it really a replacement for grunt?

Or is it a potential solution for implementing an asset pipeline in Ghost (for themes and apps to hook into) ?

@jaswilli
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This doesn't appear to be going anywhere. I'm going to close it but as always, if anyone has anything to add we're happy to re-open.

@ErisDS ErisDS modified the milestone: Future Backlog Oct 13, 2015
tigefa4u pushed a commit to tigefa4u/Ghost that referenced this issue Aug 3, 2022
refs: https://github.com/TryGhost/Toolbox/issues/327
requires: TryGhost#14791

- lang / locale has had a lot of churn, but we decided this setting should always be locale
- Removed test relating to unused editor_is_launch_complete setting 

Co-authored-by: Rishabh <zrishabhgarg@gmail.com>
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