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orb/maptile/tilecover Godoc Reference

Package tilecover computes the covering set of tiles for an orb.Geometry. It is a a port of the nodejs library tile-cover which is a port from Google's S2 library. The same set of tests pass.

Usage

poly := orb.Polygon{}
tiles, err := tilecover.Geometry(poly, zoom)
if err != nil {
	// indicates a non-closed ring
}

for t := range tiles {
    // do something with tile
}

// to merge up to as much as possible to a specific zoom
tiles = tilecover.MergeUp(tiles, 0)

Similar libraries in other languages: