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Quite unlikely...that would be a function of the plane in front of another.
And I am completely clueless how a plugin could cause local turbulence. The full-blown AI aircraft, based on complete .acf files can do that because their flight model is actually really calculated (with a huge penalty on FPS), but the light-weight CSL models used by LiveTraffic cannot be calculated for air dynamics but are purely graphics. That‘s why cars can fly...
So without X-Plane calculating real flight models, ie. controlling the performance of the plane, I don‘t see how wake turbulence can happen.
Philipp posted a few preliminary screenshots in a forum post.
For best support, XPMP2 will need to support a few more fields, which can drive the new wake datarefs to provide even more fine-grained wake: TwinFan/XPMP2#41.
However, probably LiveTraffic will need to feed data into XPMP2 as the data required is not readily available from xsb files. So this issue stays open here, too.
Once everything is more or less squared away, what is the chance of simulated wake turbulence? Just a thought
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