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Feature: Wake turbulence #59

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CloudSkimmer opened this issue Dec 13, 2018 · 2 comments
Closed

Feature: Wake turbulence #59

CloudSkimmer opened this issue Dec 13, 2018 · 2 comments
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enhancement New feature or request
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@CloudSkimmer
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Once everything is more or less squared away, what is the chance of simulated wake turbulence? Just a thought

@TwinFan
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TwinFan commented Dec 13, 2018

Quite unlikely...that would be a function of the plane in front of another.

And I am completely clueless how a plugin could cause local turbulence. The full-blown AI aircraft, based on complete .acf files can do that because their flight model is actually really calculated (with a huge penalty on FPS), but the light-weight CSL models used by LiveTraffic cannot be calculated for air dynamics but are purely graphics. That‘s why cars can fly...

So without X-Plane calculating real flight models, ie. controlling the performance of the plane, I don‘t see how wake turbulence can happen.

@TwinFan TwinFan added the enhancement New feature or request label Jul 9, 2020
@TwinFan
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TwinFan commented Feb 26, 2022

XP12 will support a wake turbulence functionality, which LiveTraffic to a certain extend already supports by default without any change:
https://developer.x-plane.com/article/plugin-traffic-wake-turbulence/

Philipp posted a few preliminary screenshots in a forum post.

For best support, XPMP2 will need to support a few more fields, which can drive the new wake datarefs to provide even more fine-grained wake: TwinFan/XPMP2#41.

However, probably LiveTraffic will need to feed data into XPMP2 as the data required is not readily available from xsb files. So this issue stays open here, too.

@TwinFan TwinFan self-assigned this Feb 27, 2022
@TwinFan TwinFan added this to the v2.x milestone Feb 27, 2022
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