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P_List.cpp
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P_List.cpp
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#include "P_List.h"
using namespace std;
P_List::P_List()
{
for (int i{ 0 }; i < 10; i++)
{
Arr[i] = nullptr;
}
}
void P_List::P_Add(int Id1, int Rank1, string Name1)
{
if (Nodes == 0)
{
Nodes++;
List->Id = Id1;
List->Rank = Rank1;
List->Name = Name1;
Arr[Id1] = List;
}
else
{
a:
if (Id1 > List->Id && List->Right == nullptr)
{
List->Right = new P_Node;
List->Right->Previous = List;
List = List->Right;
//Nodes++;
List->Id = Id1;
List->Rank = Rank1;
List->Name = Name1;
/*if (Deleted.empty())
{
Arr[Id1] = List;
}
else
{
Arr[Deleted.top()] = List;
Deleted.pop();
}*/
Arr[Id1] = List; //Remove this and make the commented part above part of the code again if things start acting up
List = Root;
}
else if (Id1 < List->Id && List->Left == nullptr)
{
List->Left = new P_Node;
List->Left->Previous = List;
List = List->Left;
//Nodes++;
List->Id = Id1;
List->Rank = Rank1;
List->Name = Name1;
/*if (Deleted.empty())
{
Arr[Id1] = List;
}
else
{
Arr[Deleted.top()] = List;
Deleted.pop();
}*/
Arr[Id1] = List; //Remove this and make the commented part above part of the code again if things start acting up
List = Root;
}
else if (Id1 > List->Id && List->Right != nullptr)
{
List = List->Right;
goto a;
}
else if (Id1 < List->Id && List->Left != nullptr)
{
List = List->Left;
goto a;
}
else
{
//This section is reserved for the case when we have duplicate values in id even though no such case should exist due to how the system is coded
cout << "Something went wrong, Hi from P_List.cpp line 89\n";
}
}
EnteredElements++;
}
void P_List::P_Delete(int Id1)
{
if (Id1 >= ArrSize || Id1 < 0)
{
cout << "\nInvalid Id entered\n";
}
else
{
List = Arr[Id1];
P_Node* Temp = List;
if (List != Root)
{
List = List->Previous;
Temp->Previous = nullptr; //Just to make sure the delete keyword doesn't delete everything in the previous as well
if (Temp->Left == nullptr && Temp->Right == nullptr) //case where the nodes both left and right are null
{
if (List->Left != nullptr)
{
if (Id1 == List->Left->Id) //error to be resolved (crashes code as the condition tries to check left id even if it doesn't exist)
{
List->Left = nullptr;
delete Temp;
}
}
else if (List->Right != nullptr)
{
if (Id1 == List->Right->Id)
{
List->Right = nullptr;
delete Temp;
}
}
else
{
cout << "Something went wrong, Hi from line 124 of P_List.cpp\n";
}
}
else if (Temp->Left != nullptr && Temp->Right == nullptr) //case where the node has a left and the right is null
{
if (List->Left != nullptr)
{
if (Id1 == List->Left->Id)
{
List->Left = Temp->Left;
Temp->Left->Previous = List;
Temp->Left = nullptr;
delete Temp;
}
}
else if (List->Right != nullptr)
{
if (Id1 == List->Right->Id)
{
List->Right = Temp->Left;
Temp->Left->Previous = List;
Temp->Left = nullptr;
delete Temp;
}
}
else
{
cout << "Something went wrong, Hi from line 145 of P_List.cpp\n";
}
}
else if (Temp->Right != nullptr && Temp->Left == nullptr) //case where the node has a right and left is null
{
if (List->Left != nullptr)
{
if (Id1 == List->Left->Id)
{
List->Left = Temp->Right;
Temp->Right->Previous = List;
Temp->Right = nullptr;
delete Temp;
}
}
else if (List->Right != nullptr)
{
if (Id1 == List->Right->Id)
{
List->Right = Temp->Right;
Temp->Right->Previous = List;
Temp->Right = nullptr;
delete Temp;
}
}
else
{
cout << "Something went wrong, Hi from line 166 of P_List.cpp\n";
}
}
else //case where the node that is to be deleted has a both left and right
{
P_Node* TempLeft = Temp->Left;
P_Node* TempRight = Temp->Right;
P_Node* TraverseRight = Temp->Right;
Temp->Left = nullptr;
Temp->Right = nullptr;
TempLeft->Previous = nullptr;
TempRight->Previous = nullptr;
TempRight->Previous = List;
b:
if (TempRight->Left == nullptr)
{
TempRight->Left = TempLeft;
TempLeft->Previous = TempRight;
TempLeft = nullptr;
delete TempLeft;
//TempRight->Previous = List;
if (List->Left != nullptr)
{
if (Id1 == List->Left->Id)
{
List->Left = TempRight;
TempRight->Previous = List;
TempRight = nullptr;
delete TempRight;
delete Temp;
}
}
else if (List->Right != nullptr)
{
if (Id1 == List->Right->Id)
{
List->Right = TempRight;
TempRight->Previous = List;
TempRight = nullptr;
delete TempRight;
delete Temp;
}
}
else
{
cout << "Something went wrong, Hi from line 212 of P_List.cpp\n";
}
}
else if (TempLeft->Id < TraverseRight->Left->Id && TempRight->Left->Left == nullptr)
{
TempRight->Left->Left = TempLeft;
TempLeft->Previous = TempRight->Left;
TempLeft = nullptr;
delete TempLeft;
if (List->Left != nullptr)
{
if (Id1 == List->Left->Id)
{
List->Left = TempRight;
TempRight->Previous = List;
TempRight = nullptr;
delete TempRight;
delete Temp;
}
}
else if (List->Right != nullptr)
{
if (Id1 == List->Right->Id)
{
List->Right = TempRight;
TempRight->Previous = List;
TempRight = nullptr;
delete TempRight;
delete Temp;
}
}
else
{
cout << "Something went wrong, Hi from line 242 of P_List.cpp\n";
}
}
else if (TempLeft->Id > TraverseRight->Left->Id && TempRight->Left->Right == nullptr)
{
TempRight->Left->Right = TempLeft;
TempLeft->Previous = TempRight->Right;
TempLeft = nullptr;
delete TempLeft;
if (List->Left != nullptr)
{
if (Id1 == List->Left->Id)
{
List->Left = TempRight;
TempRight->Previous = List;
TempRight = nullptr;
delete TempRight;
delete Temp;
}
}
else if (List->Right != nullptr)
{
if (Id1 == List->Right->Id)
{
List->Right = TempRight;
TempRight->Previous = List;
TempRight = nullptr;
delete TempRight;
delete Temp;
}
}
else
{
cout << "\nSomething went wrong, Hi from line 311 of P_List.cpp\n";
}
}
else if (TempLeft->Id < TraverseRight->Left->Id && TempRight->Left->Left != nullptr)
{
TraverseRight = TraverseRight->Left->Left;
goto b;
}
else if (TempLeft->Id > TraverseRight->Left->Id && TempRight->Left->Right != nullptr)
{
TraverseRight = TraverseRight->Left->Right;
goto b;
}
else
{
cout << "\nSomething went wrong, Hi from line 282 in P_List.cpp\n";
}
TraverseRight = nullptr;
delete TraverseRight;
}
}
else
{
cout << "\nCan't do it chief, my developer is too lazy to implement the case the root element is to be deleted\n";
}
Arr[Id1] = nullptr;
Deleted.push(Id1);
EnteredElements--;
}
}
void P_List::P_PrintAllArr()
{
if (Nodes != 0)
{
cout << "\nAll the entries are:\n";
for (int i{ 0 }; i < ArrSize; i++)
{
if (Arr[i] != nullptr)
{
cout << "Id: " << Arr[i]->Id << endl;
cout << "Name: " << Arr[i]->Name << endl;
cout << "Rank: " << Arr[i]->Rank << endl << endl;
}
}
}
else
{
cout << "\nThere are no entries to display\n";
}
}
int P_List::P_NumberOfEntries()
{
return EnteredElements;
}
int P_List::P_CurrentCapacity()
{
return ArrSize;
}
bool P_List::P_LimitReached()
{
if (EnteredElements == ArrSize - 1)
{
return true;
}
else
{
return false;
}
}
void P_List::P_Update()
{
int TempSize = ArrSize;
P_Node** TempArr = new P_Node * [TempSize];
for (int i{ 0 }; i < ArrSize; i++)
{
TempArr[i] = Arr[i];
Arr[i] = nullptr;
}
delete[] Arr;
ArrSize *= 2;
P_Node** Arr = new P_Node * [ArrSize];
for (int i{ 0 }; i < TempSize; i++)
{
Arr[i] = TempArr[i];
TempArr[i] = nullptr;
}
delete[] TempArr;
cout << "\n Officers list update successful\n";
}
bool P_List::P_IdExists(int Id1)
{
if (Id1 < ArrSize && Id1 >= 0 && Arr[Id1] != nullptr)
{
return true;
}
else
{
return false;
}
}
void P_List::P_UpdateRecord(int Id1, int Rank1, string Name1)
{
Arr[Id1]->Rank = Rank1;
Arr[Id1]->Name = Name1;
cout << "\nRecord updated successfully\n";
}
void P_List::P_Search(int Id1)
{
cout << "\nRecord found:\n";
cout << "ID: " << Arr[Id1]->Id << endl;
cout << "Rank:" << Arr[Id1]->Rank << endl;
cout << "Name: " << Arr[Id1]->Name << endl;
}
bool P_List::P_IsDeletedEmpty()
{
return Deleted.empty();
}
int P_List::P_GetDeletedId()
{
int Temp = Deleted.top();
Deleted.pop();
return Temp;
}
void P_List::P_SearchBST(int Id1)
{
List = Root;
a:
if (Id1 == List->Id)
{
cout << "\nRecord found: ";
cout << "Id: " << List->Id << endl;
cout << "Rank: " << List->Rank << endl;
cout << "Name: " << List->Name << endl;
}
else if (Id1 > List->Id && List->Right != nullptr)
{
cout << "\nHere1\n";
List = List->Right;
goto a;
}
else if (Id1 < List->Id && List->Left != nullptr)
{
cout << "\nHere2\n";
List = List->Left;
goto a;
}
else
{
cout << "\nSomething went wrong, This wasn't supposed to happen\n";
}
}