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SourceAssets tab does not actually show all assets. #1

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rafael-f opened this issue Nov 1, 2019 · 1 comment · Fixed by #7
Closed

SourceAssets tab does not actually show all assets. #1

rafael-f opened this issue Nov 1, 2019 · 1 comment · Fixed by #7

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@rafael-f
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rafael-f commented Nov 1, 2019

SourceAssets tab does not actually show all assets.

E.g.: When you a make a build with hundreds of textures the source assets only show about 30 of them and then the list gets truncated.

Tested on Unity 2019.2.11f1 and Build Report Inspector version 0.1.0

@vaidas-unity vaidas-unity linked a pull request Mar 6, 2020 that will close this issue
@Maesla
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Maesla commented Mar 19, 2020

In my case, using Unity 2019.3.5f1 and Build Inspector 0.1.2, SourceAssets tab is totally blank

Using #4 , everything seems to work

vaidas-unity added a commit that referenced this issue Apr 22, 2020
* Add a simple tests project

* Start mobile implementation, some refactoring

* Remove redundant apkanalyzer.bat check

* Fix architecture display handling

* Fix asset entries without filenames showing as blank

* Revert java directory check

* Fix bundletool path on windows

* Fix iOS file list (remove empty entries)

* Implement iOS report generation

* Fix enum naming style

* Refactor MobileHelper appendix generation

* Fix AndroidPlayer tool path handling

* Fix previous

* Fix Android-specific code execution without android support installed

* Fix incomplete asset list being shown (fixes #1)

* Small error

* Fix script path in documentation

* Minor docs fixes

* Remove buildreports dir

* Fix BuildReports dir ignore pattern

* Refactor project structure

* Drafting docs for mobile support

* Fix linux bundletool path resolution

* Refactor platform utilities

* Remove rider plugin

* Ignore plugins

* Correct ifdefs

* Add version-aware sdk and jdk resolution

* Fall back to C# 4.0 features

* Small style refactor

* Add tvOS support

* Fix mobile project structure and namespaces

* Reduce project hierarchy nesting

* Try adding test folder

* Fix test manifest declaration

* Make Mobile files invisible to versions below 2019.3

* Minor docs update

* Bump package version, update changelog

* Add tests for Android mobile appendix

* Reduce mobile requirement to 2019.1

* Fix untiy version for asset display

* Bump test version to 2019.3

* Add mobile test yamato config

* fix mistype

* Fix utr launch commands

* test yaml update

* Fix android test sdk/ndk for ci

* Symlink android tools

* Remove pack dependency from mobile tests

* increase agent memory

* change symlink command

* Fix appendix handling

* Fix platform specific code not being compiled during tests

* Remove ifdefs from postbuildsetup

* Temp workaround for Android NDK on macOS

* Fix package manifest

* Update testable version list

* include mobile with other tests

* Include pack as mobile dependency

* Amend previous

* Fix test dependency tree

* Remove 2018.4 from tested versions

* Fix test assembly references in test asmdefs (fixes #8)

* Bring 2018.4 tests back

* Bump minimum package version to 2018.4

* Make main test job virtual

* Fix errors when attempting to load non-existent appendix

* Fix ifdefs

* Sync documentation files

Co-authored-by: Vaidas Budrys <vaidas.budrys3@gmail.com>
Co-authored-by: Vaidas Budrys <35662767+iRunn3r@users.noreply.github.com>
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