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There are two cases when the HMD turn off (with SteamVR, it switch to Compositing mode).
1- When Unity lose focus
2- When a context-menu in Unity are opened. (to reproduce: click on Unity->File menu)
I don't know if are issues that can be fixed in Unity itself or in EditorVR asset with some workaround.
About the 1), "Player-Settings -> Run in background" allow to retain HMD on when lose focus, but works only in Play Mode.
About the 2), it seem related to Windows native menu, because for example the "Add component" submenu don't reproduce the issue.
The text was updated successfully, but these errors were encountered:
* Expose EditorVR's static instance, proxies and TwoHandedProxyBase's left hand and right hand transforms.
* Use tabs instead of spaces.
* Select newly created objects.
* Use lower case for the first letter of properties.
There are two cases when the HMD turn off (with SteamVR, it switch to Compositing mode).
1- When Unity lose focus
2- When a context-menu in Unity are opened. (to reproduce: click on Unity->File menu)
I don't know if are issues that can be fixed in Unity itself or in EditorVR asset with some workaround.
About the 1), "Player-Settings -> Run in background" allow to retain HMD on when lose focus, but works only in Play Mode.
About the 2), it seem related to Windows native menu, because for example the "Add component" submenu don't reproduce the issue.
The text was updated successfully, but these errors were encountered: