Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added build settings setup to ray tracing getting started #1631

Merged
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -156,6 +156,15 @@ To enable ray tracing for a specific Camera:
2. In the **General** section, enable **Custom Frame Settings**. This exposes Frame Settings just for this Camera.
3. in the **Rendering** section, enable **Ray Tracing**.

<a name="FinalSetup-BuildSettings"></a>

#### Build settings

To build your Project to a Unity Player, ray tracing requires that the build uses 64 bits architecture. To set your build to use 64 bits architecture:

1. Open the Build Settings window (menu: **File > Build Settings**).
2. From the **Architecture** drop-down, select **x86_64**.

<a name="RayTracingEffectsOverview"></a>

## Ray tracing effects overview
Expand Down