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Added build settings setup to ray tracing getting started #1631

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JordanL8
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Purpose of this PR

Added information about build setting requirements for ray tracing.

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@JordanL8 JordanL8 changed the title Added build settings setup Added build settings setup to ray tracing getting started Aug 18, 2020
@remi-chapelain remi-chapelain self-requested a review August 18, 2020 15:42
@JulienIgnace-Unity JulienIgnace-Unity merged commit 5cddb0d into master Aug 24, 2020
@JulienIgnace-Unity JulienIgnace-Unity deleted the HDRP/docs/ray-tracing-64-bit-player-requirement branch August 24, 2020 14:06
sebastienlagarde pushed a commit that referenced this pull request Sep 1, 2020
@sebastienlagarde sebastienlagarde mentioned this pull request Sep 2, 2020
6 tasks
sebastienlagarde added a commit that referenced this pull request Sep 2, 2020
* Pre warm RT Handle system so that reallocations are reduced.

* Fixed blend distance editing (1248931) #838

* Fix custom pass after post process buffer #1072

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228

* Remove MSAA debug mode when renderpipeline asset has no MSAA #1289

* Bugfix for HDRenderPipelineAsset getting set to null when running unity in batchmode, resulting in broken builds. (#1696)

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix compilation issue when XR is not available #1391

* Fixed an issue where only one of the two lookdev views would update when changing the default lookdev volume profile. #1529

* Added propagating nans doc (#1562)

* Added propagating nans doc

* Added information about HDRP's NanTracker

* GFXGI-237: Force update for static skies when camera type is set to S… #1570

* Fixing the remapping of Min/Max parametrizations values to Amplitude parametrizations values

* Updating UI to match documentation of LayeredLit

* Hdrp/fix/terrain layer parametrization #1678

* Update HDRenderPipeline.LookDev.cs (#1740)

* Added information about HDRP not upgrading particle shaders (#1601)

* Added information about HDRP not upgrading particle shaders

* Update Upgrading-To-HDRP.md

* Update Upgrading-To-HDRP.md

* Changed cog to gear to adhere to style guide rules #1611

* Added build settings setup (#1631)

* Hdrp/docs/shader additions #1580

Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Nicholas Brancaccio <pastasfuture@gmail.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: Ben Spencer <github@raytracing.co.uk>
Co-authored-by: Jean-Philippe Grenier <jeanphilippe@unity3d.com>
sebastienlagarde added a commit that referenced this pull request Sep 9, 2020
* Pre warm RT Handle system so that reallocations are reduced.

* Fixed blend distance editing (1248931) #838

* Fix custom pass after post process buffer #1072

* Find the appropriate default frame settings per editor (case 1247631) #1129

* Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228

* Remove MSAA debug mode when renderpipeline asset has no MSAA #1289

* Bugfix for HDRenderPipelineAsset getting set to null when running unity in batchmode, resulting in broken builds. (#1696)

Co-authored-by: pastasfuture <nickb@bonfirestudios.com>

* Fix compilation issue when XR is not available #1391

* Fixed an issue where only one of the two lookdev views would update when changing the default lookdev volume profile. #1529

* Added propagating nans doc (#1562)

* Added propagating nans doc

* Added information about HDRP's NanTracker

* GFXGI-237: Force update for static skies when camera type is set to S… #1570

* Fixing the remapping of Min/Max parametrizations values to Amplitude parametrizations values

* Updating UI to match documentation of LayeredLit

* Hdrp/fix/terrain layer parametrization #1678

* Update HDRenderPipeline.LookDev.cs (#1740)

* Added information about HDRP not upgrading particle shaders (#1601)

* Added information about HDRP not upgrading particle shaders

* Update Upgrading-To-HDRP.md

* Update Upgrading-To-HDRP.md

* Changed cog to gear to adhere to style guide rules #1611

* Added build settings setup (#1631)

* Hdrp/docs/shader additions #1580

* Fix XR multipass #1133

* Fix Screen position out of view frustum issues when planar reflection probe is at same camera location #1537

* Update Layered-Lit-Shader #1766

* Fix for assertion on undoing a mod of diffuse profile list with volume profile deleted #1769

* Fixed two issues with sky static lighting. #1775

* [8.x.x backport] Fix issues with history sampling and hw dynamic res #1777

* fixed changelog

* Fix for potentially corrupted refraction result on xbox #1699

Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Nicholas Brancaccio <pastasfuture@gmail.com>
Co-authored-by: pastasfuture <nickb@bonfirestudios.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: Ben Spencer <github@raytracing.co.uk>
Co-authored-by: Jean-Philippe Grenier <jeanphilippe@unity3d.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
sebastienlagarde pushed a commit that referenced this pull request Nov 16, 2020
sebastienlagarde added a commit that referenced this pull request Nov 16, 2020
* Fix warning in HDAdditionalLightData OnValidate #885

* Fix XR multipass #1133

* Update Override-Micro-Shadows.md (#1236)

* Added disclaimer to volumes (#1247)

* Added missing volumes API toc entry (#1259)

* Fix XR Display providers not getting zNear and zFar updated on them. #1269

* Remove MSAA debug mode when renderpipeline asset has no MSAA #1289

* Added menu items doc

* Moved requirements in toc to make it consistent with URP/VFX #1352

* Fix compilation issue when XR is not available #1391

* Fix an issue with dynamic resolution handler in case no OnResolutionChange callback is defined #1403

* Change a multi compile to multi compile local to reduce number of keyword #1444

* Docs quality fixes #1445

* Added enable Volume snippet

* Update Volume-Override-Enable-Override.md

* Update HDCamera.cs

* Fix layer-related error caused by disabling emissive area light mesh #1506

* Make sure sun icon is not clipped in lookdev window #1515

* Fix for LookDev displaying probes as pink spheres #1521

* Fix issue with disc area light editor not updating #1526

* Fixed an issue where only one of the two lookdev views would update when changing the default lookdev volume profile. #1529

* Hdrp/update decal atlas when texture changes #1532

* Fix Screen position out of view frustum issues when planar reflection probe is at same camera location #1537

* Make sure diffusion profile is correct upon its editor reset #1538

* Added propagating nans doc (#1562)

* Added propagating nans doc

* Added information about HDRP's NanTracker

* GFXGI-237: Force update for static skies when camera type is set to S… #1570

* Hdrp/docs/shader additions #1580

* Added information about HDRP not upgrading particle shaders (#1601)

* Added information about HDRP not upgrading particle shaders

* Update Upgrading-To-HDRP.md

* Update Upgrading-To-HDRP.md

* Changed cog to gear to adhere to style guide rules #1611

* Added build settings setup (#1631)

* Fixing the remapping of Min/Max parametrizations values to Amplitude parametrizations values

* Updating UI to match documentation of LayeredLit

* Hdrp/fix/terrain layer parametrization #1678

Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk>
Co-authored-by: robinb-u3d <robinb-u3d@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Ben Spencer <github@raytracing.co.uk>
Co-authored-by: Jean-Philippe Grenier <jeanphilippe@unity3d.com>
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