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Added build settings setup to ray tracing getting started #1631
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JulienIgnace-Unity
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HDRP/docs/ray-tracing-64-bit-player-requirement
Aug 24, 2020
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Added build settings setup to ray tracing getting started #1631
JulienIgnace-Unity
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HDRP/docs/ray-tracing-64-bit-player-requirement
Aug 24, 2020
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JordanL8
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Added build settings setup
Added build settings setup to ray tracing getting started
Aug 18, 2020
remi-chapelain
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JulienIgnace-Unity
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sebastienlagarde
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* Pre warm RT Handle system so that reallocations are reduced. * Fixed blend distance editing (1248931) #838 * Fix custom pass after post process buffer #1072 * Find the appropriate default frame settings per editor (case 1247631) #1129 * Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228 * Remove MSAA debug mode when renderpipeline asset has no MSAA #1289 * Bugfix for HDRenderPipelineAsset getting set to null when running unity in batchmode, resulting in broken builds. (#1696) Co-authored-by: pastasfuture <nickb@bonfirestudios.com> * Fix compilation issue when XR is not available #1391 * Fixed an issue where only one of the two lookdev views would update when changing the default lookdev volume profile. #1529 * Added propagating nans doc (#1562) * Added propagating nans doc * Added information about HDRP's NanTracker * GFXGI-237: Force update for static skies when camera type is set to S… #1570 * Fixing the remapping of Min/Max parametrizations values to Amplitude parametrizations values * Updating UI to match documentation of LayeredLit * Hdrp/fix/terrain layer parametrization #1678 * Update HDRenderPipeline.LookDev.cs (#1740) * Added information about HDRP not upgrading particle shaders (#1601) * Added information about HDRP not upgrading particle shaders * Update Upgrading-To-HDRP.md * Update Upgrading-To-HDRP.md * Changed cog to gear to adhere to style guide rules #1611 * Added build settings setup (#1631) * Hdrp/docs/shader additions #1580 Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: Nicholas Brancaccio <pastasfuture@gmail.com> Co-authored-by: pastasfuture <nickb@bonfirestudios.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk> Co-authored-by: Ben Spencer <github@raytracing.co.uk> Co-authored-by: Jean-Philippe Grenier <jeanphilippe@unity3d.com>
sebastienlagarde
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* Pre warm RT Handle system so that reallocations are reduced. * Fixed blend distance editing (1248931) #838 * Fix custom pass after post process buffer #1072 * Find the appropriate default frame settings per editor (case 1247631) #1129 * Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring face faces outside #1228 * Remove MSAA debug mode when renderpipeline asset has no MSAA #1289 * Bugfix for HDRenderPipelineAsset getting set to null when running unity in batchmode, resulting in broken builds. (#1696) Co-authored-by: pastasfuture <nickb@bonfirestudios.com> * Fix compilation issue when XR is not available #1391 * Fixed an issue where only one of the two lookdev views would update when changing the default lookdev volume profile. #1529 * Added propagating nans doc (#1562) * Added propagating nans doc * Added information about HDRP's NanTracker * GFXGI-237: Force update for static skies when camera type is set to S… #1570 * Fixing the remapping of Min/Max parametrizations values to Amplitude parametrizations values * Updating UI to match documentation of LayeredLit * Hdrp/fix/terrain layer parametrization #1678 * Update HDRenderPipeline.LookDev.cs (#1740) * Added information about HDRP not upgrading particle shaders (#1601) * Added information about HDRP not upgrading particle shaders * Update Upgrading-To-HDRP.md * Update Upgrading-To-HDRP.md * Changed cog to gear to adhere to style guide rules #1611 * Added build settings setup (#1631) * Hdrp/docs/shader additions #1580 * Fix XR multipass #1133 * Fix Screen position out of view frustum issues when planar reflection probe is at same camera location #1537 * Update Layered-Lit-Shader #1766 * Fix for assertion on undoing a mod of diffuse profile list with volume profile deleted #1769 * Fixed two issues with sky static lighting. #1775 * [8.x.x backport] Fix issues with history sampling and hw dynamic res #1777 * fixed changelog * Fix for potentially corrupted refraction result on xbox #1699 Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: fredericv-unity3d <55485372+fredericv-unity3d@users.noreply.github.com> Co-authored-by: Antoine Lelievre <antoinel@unity3d.com> Co-authored-by: Remi Slysz <40034005+RSlysz@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: Nicholas Brancaccio <pastasfuture@gmail.com> Co-authored-by: pastasfuture <nickb@bonfirestudios.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk> Co-authored-by: Ben Spencer <github@raytracing.co.uk> Co-authored-by: Jean-Philippe Grenier <jeanphilippe@unity3d.com> Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
sebastienlagarde
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Nov 16, 2020
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sebastienlagarde
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Nov 16, 2020
* Fix warning in HDAdditionalLightData OnValidate #885 * Fix XR multipass #1133 * Update Override-Micro-Shadows.md (#1236) * Added disclaimer to volumes (#1247) * Added missing volumes API toc entry (#1259) * Fix XR Display providers not getting zNear and zFar updated on them. #1269 * Remove MSAA debug mode when renderpipeline asset has no MSAA #1289 * Added menu items doc * Moved requirements in toc to make it consistent with URP/VFX #1352 * Fix compilation issue when XR is not available #1391 * Fix an issue with dynamic resolution handler in case no OnResolutionChange callback is defined #1403 * Change a multi compile to multi compile local to reduce number of keyword #1444 * Docs quality fixes #1445 * Added enable Volume snippet * Update Volume-Override-Enable-Override.md * Update HDCamera.cs * Fix layer-related error caused by disabling emissive area light mesh #1506 * Make sure sun icon is not clipped in lookdev window #1515 * Fix for LookDev displaying probes as pink spheres #1521 * Fix issue with disc area light editor not updating #1526 * Fixed an issue where only one of the two lookdev views would update when changing the default lookdev volume profile. #1529 * Hdrp/update decal atlas when texture changes #1532 * Fix Screen position out of view frustum issues when planar reflection probe is at same camera location #1537 * Make sure diffusion profile is correct upon its editor reset #1538 * Added propagating nans doc (#1562) * Added propagating nans doc * Added information about HDRP's NanTracker * GFXGI-237: Force update for static skies when camera type is set to S… #1570 * Hdrp/docs/shader additions #1580 * Added information about HDRP not upgrading particle shaders (#1601) * Added information about HDRP not upgrading particle shaders * Update Upgrading-To-HDRP.md * Update Upgrading-To-HDRP.md * Changed cog to gear to adhere to style guide rules #1611 * Added build settings setup (#1631) * Fixing the remapping of Min/Max parametrizations values to Amplitude parametrizations values * Updating UI to match documentation of LayeredLit * Hdrp/fix/terrain layer parametrization #1678 Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com> Co-authored-by: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com> Co-authored-by: JordanL8 <lewis.jordan@hotmail.co.uk> Co-authored-by: robinb-u3d <robinb-u3d@users.noreply.github.com> Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com> Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com> Co-authored-by: JulienIgnace-Unity <julien@unity3d.com> Co-authored-by: Ben Spencer <github@raytracing.co.uk> Co-authored-by: Jean-Philippe Grenier <jeanphilippe@unity3d.com>
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Purpose of this PR
Added information about build setting requirements for ray tracing.