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[HDRP][Compositor] Fix size and spacing of compositor info boxes #3101

Merged
merged 22 commits into from
Jan 14, 2021

Commits on Jan 8, 2021

  1. Fixed Render Graph immediate mode. (#3033)

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    JulienIgnace-Unity and sebastienlagarde committed Jan 8, 2021
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  2. Fix issue with shadow mask and area lights (#3019)

    * Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)
    
    * Changelog
    
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
    FrancescoC-unity and sebastienlagarde committed Jan 8, 2021
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  3. Fix issue with capture callback (now includes post processing results) (

    #3035)
    
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
    pmavridis and sebastienlagarde committed Jan 8, 2021
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  4. [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

    * Fixed ShaderGraph decal draw order
    
    * Updated changelog
    
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
    alelievr and sebastienlagarde committed Jan 8, 2021
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Commits on Jan 11, 2021

  1. Fixed various Look Dev issues after exiting Playmode (#2956)

    * Fixed access to invalid Contexts references after exiting playmode.
    
    * Fixed comparison gizmo after playmode.
    
    * Fixes from PR feedback
    JulienIgnace-Unity committed Jan 11, 2021
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Commits on Jan 12, 2021

  1. StackLit: Fix SG surface option property block to only display energy…

    … conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)
    slunity committed Jan 12, 2021
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  4. Adding mixed light baking shadowmask test (#3052)

    * adding a shadow mask test
    
    * Update reference images
    remi-chapelain committed Jan 12, 2021
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  5. Changed the clamping approach for RTR and RTGI (in both perf and qual…

    …ity) to improve visual quality. (#3020)
    
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
    anisunity and sebastienlagarde committed Jan 12, 2021
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  6. Fixed the condition on temporal accumulation in the reflection denois…

    …er (case 1303504). (#3027)
    
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
    anisunity and sebastienlagarde committed Jan 12, 2021
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  7. Changed the warning message for ray traced area shadows (case 1303410…

    …). (#3029)
    
    * - Changed the warning message for ray traced area shadows (case 1303410).
    
    * Adds approximation information about ray-traced area shadows
    
    Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
    3 people committed Jan 12, 2021
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  8. Disabled specular occlusion for what we consider medium and larger sc…

    …ale rtao > 1.25 with a 25cm falloff interval. (#3023)
    
    Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
    anisunity and sebastienlagarde committed Jan 12, 2021
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Commits on Jan 13, 2021

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  2. Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

    * Lightmaps / Removed scene from baking queue + meta files
    
    * update reference screenshots
    
    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
    remi-chapelain and sebastienlagarde committed Jan 13, 2021
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  4. Fix typo in changelog

    pmavridis committed Jan 13, 2021
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Commits on Jan 14, 2021

  1. Merge remote-tracking branch 'origin/hd/bugfix' into HDRP/fix-composi…

    …tor-ui
    
    # Conflicts:
    #	com.unity.render-pipelines.high-definition/CHANGELOG.md
    #	com.unity.render-pipelines.high-definition/Runtime/Material/MaterialEvaluation.hlsl
    #	com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
    pmavridis committed Jan 14, 2021
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