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Added support for rasterized area light shadows in StackLit + slight refactor #39

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Apr 16, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -97,6 +97,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Added support for alpha to coverage for HDRP shaders and shader graph
- Added support for Quality Levels to Subsurface Scattering.
- Added option to disable XR rendering on the camera settings.
- Added support for rasterized area light shadows in StackLit

### Fixed
- Fix when rescale probe all direction below zero (1219246)
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