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[HDRP Backport 21.2] Backport various PRs #6043
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…tant mode and with a close far plane (case 1367993). (#5884) * Fixed the clouds not taking properly into account the fog when in distant mode and with a close far plane (case 1367993). * Fix formatting * Update CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* New test * Tentative ref images * Change threshold to be non-zero. * Forgot one threshold... * Add test filter.
* Fix precision issues with the scene voxelization, especially with geometry at the origin. * Updated changelog * Fix renderer bounds for the plane case * disable debug * rename epsilon Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
…o a lower subdiv level (#5893) * Add override checkbox. * Fix for problem when max subdiv is smaller than index voxel update size. * Revert "Merge branch 'HDRP/add-override-checkbox-for-pv' into HDRP/investigate-issue-with-faulty-index" This reverts commit e33a421, reversing changes made to 924763f. * Fix issue * Revert "Fix for problem when max subdiv is smaller than index voxel update size." This reverts commit 03feabd.
…posure and leading to Nans (case 1365054). (#5940) Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-Unity <francescoc@unity3d.com>
…epass being implicit (case 1365915). (#5898) * Fixed the dependency between transparent SSR and transparent depth prepass being implicit (case 1365915). * review corrections Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* PR #5459 Updated the docs changed in "Add high quality antialiasing example using the accumulation api" PR. * Doc fixes Fixed typo and changed SuperSampling "effect" to "method" Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed removal of depth buffer binding * Add object in graphic test * screenshots Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed a regression in the transparent SSR color pyramid usage. * Update CHANGELOG.md Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
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