Fix Universal Outline Post and 3D character menus examples #35
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Purpose of this PR
-- Now you can select source texture to be either Camera or Custom, in which you can bind a custom property Id. In case of custom texture, the pipeline will create the texture if not available.
-- Now you can select destination texture to be either Camera or Custom. Likewise source.
-- We now fetch the pass list from the material and show pass names availables instead of expecting a user to input an index that might be invalid.
Still there are some known issues with this feature we need to fix but I'll address those in a follow up PR:
_CameraColorTexture
anymore, it'sAfterPostProcess
texture.Comment to Reviewers
This PR depends on Unity-Technologies/Graphics#1861