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As Luke said on Discord their new implementation is Server Authoritive, i managed to get them working too, but i used Rpc's to call the values. This is a pain if you want a Client Authoritive Game....
if this is the case can we please update the documentation (https://docs-multiplayer.unity3d.com/docs/components/networkanimator) that it won't work with clients setting params on the animator? It seems to imply that all you need to do is add a NetworkAnimator and you're good to go. Spent quite a few hours debugging the NetworkAnimator script only to find that it may actually be a bug?
if this is the case can we please update the documentation (https://docs-multiplayer.unity3d.com/docs/components/networkanimator) that it won't work with clients setting params on the animator? It seems to imply that all you need to do is add a
NetworkAnimator
and you're good to go. Spent quite a few hours debugging theNetworkAnimator
script only to find that it may actually be a bug?Let me know if I misunderstood this. Thanks!
Originally posted by @Shivang44 in Unity-Technologies/com.unity.netcode.gameobjects#1348 (comment)
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