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changelog updated
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fernando-cortez committed May 9, 2024
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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- The place of execution for a client's position was moved to ClientNetworkTransform child class, ClientDrivenNetworkTransform. This ensures no race condition issues on a client's first position sync. Server code now modifies a NetworkVariable that client-owned instances of ClientDrivenNetworkTransform use on OnNetworkSpawn to initially move a player
- Upgraded to IDE Rider v3.0.28 (#166)
- Upgraded to Unity 2022.3.27f1 (#175)
- com.unity.render-pipelines.core upgraded to 14.0.11
- com.unity.render-pipelines.core upgraded to v14.0.11
- com.unity.services.authentication upgraded to v2.7.4
- com.unity.services.core upgraded to v1.12.5
- com.unity.services.qos upgraded to v1.3.0
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