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Fix - Optimized NetworkTransform on all networked prefabs in the Inva…
…ders sample [MTT-7599] (#168) * Optimize NetworkTransform so they do not interpolate and do not sync unecessary transform data The server is not interpolating the ennemies position and given the game doesn't have any animation, not interpolating anything allows for the same movement feeling between clients and host. * Further refine network transform optimizations. * Updated changelog * Reverting two manager prefabs that were changed inadvertently --------- Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com>
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