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Minor fixes for the 1.2.1 patch #106

Merged
merged 10 commits into from
Feb 18, 2023
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16:9: 1
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bundleVersion: 1.2.0
bundleVersion: 1.2.1
preloadedAssets: []
metroInputSource: 1
wsaTransparentSwapchain: 0
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6 changes: 3 additions & 3 deletions Basic/2DSpaceShooter/README.md
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# 2D Space Shooter

![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)
![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
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[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
<br><br>

Expand All @@ -21,7 +21,7 @@ In this sample, learn more about:
<br><br>
---
### 💡 Documentation
Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
Check out the [2D Space Shooter sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-spaceshooter) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
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<br>
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2 changes: 1 addition & 1 deletion Basic/ClientDriven/ProjectSettings/ProjectSettings.asset
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16:10: 1
16:9: 1
Others: 1
bundleVersion: 1.2.0
bundleVersion: 1.2.1
preloadedAssets:
- {fileID: 11400000, guid: 9e7be553448fa2546aea5752021cbcf7, type: 2}
metroInputSource: 0
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6 changes: 3 additions & 3 deletions Basic/ClientDriven/README.md
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# Client Driven

![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)
![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
<br><br>

Expand All @@ -22,7 +22,7 @@ In this sample, learn more about:
<br><br>
---
### 💡 Documentation
Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
Check out the [Client Driven sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-clientdriven) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.

---
<br>
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6 changes: 3 additions & 3 deletions Basic/DynamicAddressablesNetworkPrefabs/README.md
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# Dynamic Addressables Network Prefabs Sample

![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)
![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
<br><br>

Expand All @@ -20,7 +20,7 @@ In this sample, learn more about:

---
### 💡 Documentation
Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
Check out the [Dynamic Addressables Network Prefabs sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-dynamicPrefabs) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.

---
<br>
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2 changes: 1 addition & 1 deletion Basic/Invaders/ProjectSettings/ProjectSettings.asset
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Expand Up @@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 1.2.0
bundleVersion: 1.2.1
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
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6 changes: 3 additions & 3 deletions Basic/Invaders/README.md
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# Invaders

![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)
![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
<br><br>

Expand All @@ -22,7 +22,7 @@ In this sample, learn more about:
<br><br>
---
### 💡 Documentation
Check out our [Bitesize Samples documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.
Check out the [Invaders sample documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-invaders) for a more in-depth technical breakdown of our engineering decisions and why the sample works the way it does.

---
<br>
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27 changes: 27 additions & 0 deletions CHANGELOG.md
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## [unreleased] - yyyy-mm-dd
N/A

## [1.2.1] - 2023-02-17

### Dynamic Addressables Network Prefabs

#### Changed
- Readme updated with link to the Dynamic Addressables Network Prefabs sample documentation (#106)

### 2D Space Shooter

#### Changed
- Readme updated with link to the 2D Space Shooter sample documentation
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### Client Driven

#### Changed
- Readme updated with link to the Client Driven sample documentation
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### Invaders

#### Changed
- Readme updated with link to the Invaders samples documentation
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### Bitesize Samples Repository

#### Fixed
- Readme formatting adjustments and broken link fixes
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## [1.2.0] - 2023-02-16

### Dynamic Addressables Network Prefabs Sample
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8 changes: 4 additions & 4 deletions README.md
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<br><br>
# Netcode for GameObjects Bitesize Samples

![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS+-57b9d3.svg?logo=unity&color=2196F3)
![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0+-57b9d3.svg?logo=unity&color=2196F3)
[![UnityVersion](https://img.shields.io/badge/Unity%20Version:-2021.3%20LTS-57b9d3.svg?logo=unity&color=2196F3)](https://unity.com/releases/editor/qa/lts-releases#:~:text=February%2014%2C%202023-,LTS%20Release,2021.3.18f1,-Released%3A%20February)
[![NetcodeVersion](https://img.shields.io/badge/Netcode%20Version:-1.2.0-57b9d3.svg?logo=unity&color=2196F3)](https://docs-multiplayer.unity3d.com/netcode/current/about)
[![LatestRelease](https://img.shields.io/badge/Latest%20%20Github%20Release:-v1.2.0-57b9d3.svg?logo=github&color=brightgreen)](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.2.0)
<br><br>

Expand All @@ -30,7 +30,7 @@ See the [Client Driven Sample](https://github.com/Unity-Technologies/com.unity.m

### Dynamic Addressables Network Prefabs Overview ![](https://img.shields.io/badge/New!-brightgreen)

Check out the new [Dynamic Addressables Network Prefabs Sample]() to learn more about the dynamic prefab system, which allows us to add new spawnable network prefabs at runtime.
Check out the new [Dynamic Addressables Network Prefabs Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/DynamicAddressablesNetworkPrefabs) to learn more about the dynamic prefab system, which allows us to add new spawnable network prefabs at runtime.
<br><br>

---
Expand All @@ -52,7 +52,7 @@ Check out the new [Dynamic Addressables Network Prefabs Sample]() to learn more
</details>

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<br><br>
<br>

## Getting the project
### Direct download
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