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Change urp grading mode to hdr #73
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Within the URP asset, the grading mode property within post-processing was set to a low dynamic range. I switched it to a high dynamic range to improve the precision and quality of the colour grading. Producing a nicer render.
It's a good idea to switch the color grading mode to HDR to get a more accurate render, but I am missing the warmth from the LDR version since the HDR version looks more blue tinted overall. We should keep the switch to HDR, but I'd like adjust the post processing profile itself to bring some of the warmer tones back. What do you think @chrispope? |
Yeah, I realised the tint went colder and bluer, we should warm it back up if that is your preferred aesthetic. |
It is--is it alright if I do those changes right on your branch for simplicity? |
LGTM |
Within the URP asset, the grading mode property within post-processing was set to a low dynamic range. I switched it to a high dynamic range to improve the precision and quality of the colour grading. Producing a nicer render.
Compare the output. HDR is a higher quality and precise colour grading.