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Feature/network object pool #362
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Ryan Thomas Warner seems not to be a GitHub user. You need a GitHub account to be able to sign the CLA. If you have already a GitHub account, please add the email address used for this commit to your account. You have signed the CLA already but the status is still pending? Let us recheck it. |
…jectpool into the bossroom scene, adds cleanup to OnDestroy in networkobjectpool.cs. Clears up code style on awake method.
Assets/BossRoom/Scripts/Server/Game/Action/FXProjectileTargetedAction.cs
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Assets/BossRoom/Scripts/Server/Game/Action/LaunchProjectileAction.cs
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after cleanup comments, ship it!
bfce22b
…logies/com.unity.multiplayer.samples.coop into feature/network-object-pool * 'feature/network-object-pool' of github.com:Unity-Technologies/com.unity.multiplayer.samples.coop: adding comment to explain the magic
- Replaced the hardcoded offset when spawning a projectile with using its prefab's transform when pooling it. - Moved the resetting of properties to the OnNetworkSpawn method
Assets/BossRoom/Scripts/Server/Game/Action/LaunchProjectileAction.cs
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Assets/BossRoom/Scripts/Server/Game/Action/LaunchProjectileAction.cs
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Assets/BossRoom/Scripts/Server/Game/Action/LaunchProjectileAction.cs
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Assets/BossRoom/Scripts/Server/Game/Entity/ServerProjectileLogic.cs
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Cleaned up old comments Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com>
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* develop: feat: server-authoritative character NetworkAnimator (#367) Feature/network object pool (#362) Update compatible Unity version in Readme (#376) # Conflicts: # Assets/BossRoom/Prefabs/Character/PlayerAvatar.prefab # Assets/BossRoom/Scenes/BossRoom.unity # Assets/BossRoom/Scripts/Client/Game/Action/DashAttackActionFX.cs # Assets/BossRoom/Scripts/Client/Game/Entity/ClientAvatarGuidHandler.cs
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