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Fix for clients getting nullref when lobby host disconnects #539

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merged 1 commit into from
Mar 11, 2022

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pdeschain
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Description (*)

UnityServicesUIHandler assumed that OriginalException is non-null - fixed that with pattern-matched check

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Fixes issue(s):

Manual testing scenarios

  1. ...
  2. ...

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  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • All new or changed code is covered with unit/integration tests (if applicable)
  • All automated tests passed successfully (all builds are green)

@pdeschain pdeschain added 2-Easy This PR is trivial and can be reviewed quickly 1-Needs Review PR needs attention from the assignee and reviewers GDC-cherrypick labels Mar 10, 2022
@pdeschain
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Closing this PR, LP already fixed this issue in another branch: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/pull/532/files

@pdeschain pdeschain closed this Mar 10, 2022
@pdeschain pdeschain deleted the client-nullref-when-lobby-host-disconnects branch March 10, 2022 18:31
@LPLafontaineB LPLafontaineB restored the client-nullref-when-lobby-host-disconnects branch March 10, 2022 21:18
@LPLafontaineB LPLafontaineB reopened this Mar 10, 2022
@LPLafontaineB
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Reopening this PR to have this fix in develop as well

@SamuelBellomo
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remove the cherrypick label following the above conversations

@pdeschain pdeschain merged commit 7c5f64e into develop Mar 11, 2022
@pdeschain pdeschain deleted the client-nullref-when-lobby-host-disconnects branch March 11, 2022 02:37
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3 participants