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Chaos Vehicles Plugin: What's new ?
Consider this plugin as a research project. The main idea was to learn the basics of vehicle simulation.
This plugin is based on the Chaos Vehicles Plugin from Epic Games. Doc
This is an open-source plugin created with UE5.3 under the MIT license. You can use, modify, and upgrade it as you wish.
Animated mechanical parts:
- Tie rods
- Control arms
- Dampers
- Springs
- Sway bar
- Rear solid axle
- Shock absorbers
- Drive shaft
This sphere cast is taking into account the wheel’s width and height: the sphere cast shape change its radius depending on whether the collision is detected on the wheel’s front or side.
I have added a classic manual transmission and improvements from the original code.
If active, you need to engage the clutch before changing gears.
The car stalls if its speed is too low and it's not in neutral gear.
Give the possibility to start or stop the engine restricted by transmission constraints.
On deceleration, car locks at low speed: the car is driven by the engine idle speed.
Initially, the engine speed was clamped from idle speed to max speed, causing the RPM to lock at idle speed during low-speed.
Allow the engine speed to decrease when in neutral gear.