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Fix from Ensiform for event overflow during startup and loading

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Kangz committed Jan 19, 2015
1 parent 1143cde commit 909d5c50bea466b6e39bbbb9e87ed10a4c65c3b6
Showing with 2 additions and 2 deletions.
  1. +2 −2 src/engine/sys/sdl_input.cpp
@@ -1549,8 +1549,6 @@ void IN_Frame( void )
IN_JoyMove();
}

IN_ProcessEvents( dropInput );

// If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
loading = ( cls.state != CA_DISCONNECTED && cls.state != CA_ACTIVE );

@@ -1578,6 +1576,8 @@ void IN_Frame( void )
{
IN_ActivateMouse();
}

IN_ProcessEvents( dropInput );
}

void IN_DropInputsForFrame( void )

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