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Use Hor+ for FOV calculations to prevent the default FOV from being too low #1383

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Calinou opened this issue Apr 18, 2021 · 0 comments
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@Calinou
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Calinou commented Apr 18, 2021

Related to #1382.

Right now, the field of view is defined as an horizontal value, which means wider aspect ratios won't use a wider FOV. This leads to a FOV that's too low on 16:9 displays, or worse, 21:9 displays.

We can fix this by either:

  • Using vertical FOV values. This is what games like Minecraft do, but it loses the familiarity with nearly all Quake-based games out there.
  • Using horizontal FOV values, but scaling them to match the aspect ratio compared to to the base 4:3.

Implementing this will improve the out of the box experience for players who are using widescreen, which is very common by now.

See this Wikipedia page for more information.

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