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The beacons appears for only 3 or 5 seconds, that is too short.
The time to almost understand where is it, and it lost.
Also, a path on ground (with jump possible?) to the nearest beacon should be show for Aliens, and Humans with helmet.
Humans bots should also put beacons, when they saw Aliens buildings for example.
When the building disappear, the beacon should too.
For beacons for defend, attack... I think 30 seconds should be enough.
-- @superdupont-fr
Ideally we would have some lifetime management for beacons because even when "Defend" used to last 10s I often came for nothing because it was too late already
EDIT: the idea would be to make the beacon disappear if the attacker is killed in case of a Defend beacon, if the author of a "time sync" > beacon is killed, etc. (Note that it's hard and I dont intend to do it)
-- @necessarily-equal
The text was updated successfully, but these errors were encountered:
Issue initially reported there: DaemonEngine/Daemon#642
The text was updated successfully, but these errors were encountered: