Add a translucent option for weapons #2918
Merged
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Adds a cg_drawGun 3 parameter that makes the first-person gun model translucent. Also adds a cg_drawGun 4 that renders both translucent guns and claws. This is a middle ground between not drawing the weapon at all so it doesn't obstruct the screen and still being able to see it.
3rd-person models keep using the non-translucent shaders: