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Player.md

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Player

Properties

Name Type Description Notes
address String The player's IP address and port
inventory Inventory [optional]
latency Integer The latency (in milliseconds) of the player
link String The API link that can be used to obtain more information about this object
location Location The current Location of the player
name String The players name
online Boolean True if the player is online, false otherwise
rotation Vector3d The current rotation of the player
scale Vector3d The current scale of the player
unlockedAdvancements List<Advancement> A list of all unlocked advancements of this player
uuid UUID The unique UUID of this player
velocity Vector3d The current velocity of the player
boots ItemStack The item stack that the player is wearing as boots [optional]
chestplate ItemStack The item stack that the player is wearing as chestplate [optional]
helmet ItemStack The item stack that the player is wearing as a helmet [optional]
leggings ItemStack The item stack that the player is wearing as leggings [optional]
absorption Double [optional]
age AgeableData [optional]
aggressive Boolean [optional]
aiEnabled Boolean [optional]
angerLevel Integer [optional]
armorStand ArmorStandData [optional]
art CatalogType [optional]
attached Boolean [optional]
author String [optional]
axis AxisEnum [optional]
banner BannerData [optional]
beacon BeaconData [optional]
bigMushroom CatalogType [optional]
block BlockState [optional]
breathing BreathingData [optional]
breedable Boolean [optional]
brewingStand BrewingStandData [optional]
brick CatalogType [optional]
career Career [optional]
charged Boolean [optional]
coal CatalogType [optional]
color Color [optional]
command CommandData [optional]
comparator CatalogType [optional]
connectedDirection List<ConnectedDirectionEnum> [optional]
cookedFish CatalogType [optional]
cooldown Integer [optional]
criticalHit Boolean [optional]
customName Boolean [optional]
damage Double [optional]
damageable DamageableData [optional]
decayable Boolean [optional]
delay Integer [optional]
despawnDelay DespawnDelayData [optional]
direction DirectionEnum [optional]
dirt CatalogType [optional]
disarmed Boolean [optional]
disguisedBlock CatalogType [optional]
displayName String [optional]
dominantHand CatalogType [optional]
doublePlant CatalogType [optional]
drops Boolean [optional]
durability DurabilityData [optional]
dye DyeColor [optional]
enchantments List<Enchantment> [optional]
endGateway EndGatewayData [optional]
expOrb Integer [optional]
experience ExperienceHolderData [optional]
expireTicks Integer [optional]
explosionRadius Integer [optional]
extended Boolean [optional]
fallDistance Float [optional]
fallingBlock FallingBlockData [optional]
filled Boolean [optional]
fireworkEffects List<FireworkEffect> [optional]
fireworkRocket FireworkRocketData [optional]
fish CatalogType [optional]
flammable Boolean [optional]
fluid FluidStack [optional]
fluidLevel Integer [optional]
fluidTanks Map<String, List<FluidStack>> [optional]
flying Boolean [optional]
flyingAbility Boolean [optional]
food FoodData [optional]
furnace FurnaceData [optional]
fuse FuseData [optional]
gameMode GameMode [optional]
generation Integer [optional]
glowing Boolean [optional]
goldenApple CatalogType [optional]
griefs Boolean [optional]
growth GrowthData [optional]
health HealthData [optional]
hide HideData [optional]
hinge CatalogType [optional]
horse HorseData [optional]
igniteable IgniteableData [optional]
inWall Boolean [optional]
invisibility InvisibilityData [optional]
invulnerability InvulnerabilityData [optional]
joined JoinData [optional]
knockback Integer [optional]
layer Integer [optional]
leash LeashData [optional]
lockToken String [optional]
logAxis CatalogType [optional]
lore List<String> [optional]
minecartBlock MinecartBlockData [optional]
mobSpawner MobSpawnerData [optional]
moisture Integer [optional]
note CatalogType [optional]
occupied Boolean [optional]
ocelot CatalogType [optional]
open Boolean [optional]
pages List<String> [optional]
passengers List<UUID> [optional]
persists Boolean [optional]
pickupDelay PickupDelayData [optional]
pickupRule CatalogType [optional]
pigSaddle Boolean [optional]
piston CatalogType [optional]
placeableOn List<CatalogType> [optional]
plant CatalogType [optional]
playerCreated Boolean [optional]
playing Boolean [optional]
portion CatalogType [optional]
potionEffects List<PotionEffect> [optional]
powered Boolean [optional]
prismarine CatalogType [optional]
quartz CatalogType [optional]
rabbit CatalogType [optional]
railDirection CatalogType [optional]
redstonePower Integer [optional]
representedItem ItemStack [optional]
representedPlayer String [optional]
respawnLocations Map<String, Location> [optional]
sand CatalogType [optional]
sandStone CatalogType [optional]
screaming Boolean [optional]
seamless Boolean [optional]
shatters Boolean [optional]
sheared Boolean [optional]
shrub CatalogType [optional]
sign List<String> [optional]
silent Boolean [optional]
sitting Boolean [optional]
skin UUID [optional]
skull CatalogType [optional]
slab CatalogType [optional]
sleeping Boolean [optional]
slime SlimeData [optional]
sneaking Boolean [optional]
snow Boolean [optional]
spawn CatalogType [optional]
sprinting Boolean [optional]
stairShape CatalogType [optional]
statistics List<Stat> [optional]
stone CatalogType [optional]
storedEnchantments List<Enchantment> [optional]
structure StructureData [optional]
stuckArrows Integer [optional]
tamed TameableData [optional]
target Vector3d [optional]
trades List<TradeOffer> [optional]
tree CatalogType [optional]
vehicle VehicleData [optional]
wall CatalogType [optional]
wet Boolean [optional]
wires WireAttachmentData [optional]
acceptsItems AcceptsItems [optional]
applicableEffect List<PotionEffect> [optional]
armorSlotType ArmorSlotType [optional]
armorType CatalogType [optional]
blastResistance Double [optional]
burningFuel Integer [optional]
damageAbsorption Integer [optional]
efficiency Double [optional]
equipmentType CatalogType [optional]
equiptmentSlotType EquipmentSlotType [optional]
eyeHeight Double [optional]
eyeLocation Vector3d [optional]
fluidTemperature Integer [optional]
fluidViscosity Integer [optional]
foodRestoration Integer [optional]
fullBlockSelectionBox Boolean [optional]
gravityAffected Boolean [optional]
groundLuminance Double [optional]
guiId GuiIdProperty [optional]
hardness Double [optional]
heldItem CatalogType [optional]
identifiable Identifiable [optional]
indirectlyPowered Boolean [optional]
instrument CatalogType [optional]
inventoryCapacity InventoryCapacity [optional]
inventoryDimension InventoryDimension [optional]
inventoryTitle InventoryTitle [optional]
lightEmission Integer [optional]
matter MatterEnum [optional]
passable Boolean [optional]
record CatalogType [optional]
replaceable Boolean [optional]
saturationProperty Double [optional]
skyLuminance Double [optional]
slotIndex SlotIndex [optional]
slotPos SlotPos [optional]
slotSide SlotSide [optional]
smeltable Boolean [optional]
solidCube Boolean [optional]
statisticsTracked Boolean [optional]
surrogateBlock Boolean [optional]
temperature Double [optional]
toolType CatalogType [optional]
unbreakable Boolean [optional]
useLimit Integer [optional]

Enum: AxisEnum

Name Value
X "X"
Y "Y"
Z "Z"

Enum: List<ConnectedDirectionEnum>

Name Value
NORTH "NORTH"
NORTH_NORTHEAST "NORTH_NORTHEAST"
NORTHEAST "NORTHEAST"
EAST_NORTHEAST "EAST_NORTHEAST"
EAST "EAST"
EAST_SOUTHEAST "EAST_SOUTHEAST"
SOUTHEAST "SOUTHEAST"
SOUTH_SOUTHEAST "SOUTH_SOUTHEAST"
SOUTH "SOUTH"
SOUTH_SOUTHWEST "SOUTH_SOUTHWEST"
SOUTHWEST "SOUTHWEST"
WEST_SOUTHWEST "WEST_SOUTHWEST"
WEST "WEST"
WEST_NORTHWEST "WEST_NORTHWEST"
NORTHWEST "NORTHWEST"
NORTH_NORTHWEST "NORTH_NORTHWEST"
UP "UP"
DOWN "DOWN"
NONE "NONE"

Enum: DirectionEnum

Name Value
NORTH "NORTH"
NORTH_NORTHEAST "NORTH_NORTHEAST"
NORTHEAST "NORTHEAST"
EAST_NORTHEAST "EAST_NORTHEAST"
EAST "EAST"
EAST_SOUTHEAST "EAST_SOUTHEAST"
SOUTHEAST "SOUTHEAST"
SOUTH_SOUTHEAST "SOUTH_SOUTHEAST"
SOUTH "SOUTH"
SOUTH_SOUTHWEST "SOUTH_SOUTHWEST"
SOUTHWEST "SOUTHWEST"
WEST_SOUTHWEST "WEST_SOUTHWEST"
WEST "WEST"
WEST_NORTHWEST "WEST_NORTHWEST"
NORTHWEST "NORTHWEST"
NORTH_NORTHWEST "NORTH_NORTHWEST"
UP "UP"
DOWN "DOWN"
NONE "NONE"

Enum: MatterEnum

Name Value
SOLID "SOLID"
LIQUID "LIQUID"
GAS "GAS"