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Monster Hunter Rise (1446780) #5495
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Install |
Thank you very much, this did indeed fix the issue. Shall I close this issue now, or leave it open in case any other compatibility problems occur for other people? |
Leave it open i guess, wouldn't hurt. Sad that how AMDVLK is prompted as first option on Arch leads to a bad experience for most users. Glad it helped. |
Monster hunter rise stutter when loading and it freezes too form time to time. Issue transferred from ValveSoftware/steam-for-linux#8346. Your system information
Please describe your issue in as much detail as possible:Describe what you expected should happen and what did happen. Please link any large code pastes as a Github Gist Steps for reproducing this issue:
2022-01-15.00-30-10.mov |
I did not see that D3D error window yet on my computer(RX 5700 XT) but the shader recompilation on every launching followed by its usual stuttering is here too. |
I'm also getting the stutter on load mentioned a few posts up (the post with the video). Stutters fairly badly when first loading into town, then for a few seconds when entering a stage, as shown in the video. Stabilizes for the most part shortly after, but there will be an occasional stutter (~1 sec) during gameplay as well.
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It may be irrelevant but a quick test led to a proton log with a large number of warnings like
More than 5000 lines like this and all I did was loading the game, walking a little in the village and closing it. |
System Information
Attaching the PROTON_LOG, although the issue is not with the game startup. Here is a more detailed log which also captures the time period where the error occurs. SymptomsI have difficulties with multiplayer. I can join hunts in progress, and others can join mine, but if I attempt to depart on a hunt from the gathering hub with others, I disconnect with a "Communication Error" and enter the hunt separately from other players. Reproduction
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Brief update, the "Fatal D3D Error" is fairly common on Windows too, nothing special about Proton/wine seems like... Perhaps some dodgy CAPCOM code? |
@blastermaster77 As a workaround to the stuttering, I've been deleting the steam shader cache for the game (in |
I experience the loading screen stuttering as well, and have been wondering if that is somehow related to the multiplayer communication errors I'm seeing (if the game fails to communicate during those stutters, is that what causes the disconnect?). I haven't yet tried deleting the shader caches manually yet, but I do know that proton and proton-experimental crash for me during the game intro (before reaching the main menu) if shader precaching is disabled in Steam settings. |
I also get that crash when turning off precaching. And to clarify, it's not just loading screens that are stuttering for me. It seems that every shader that was compiled on the last run causes a massive stutter on the next run when it is used again. |
@Keelhauled Hm, that seems to line up with my experience of the game recompiling its own cache every time I change runners and thus running great on that first boot, but then stuttering again on subsequent boots with the same runner. But I've seen a report on ProtonDB of someone getting a Denuvo lockout from changing runners too many times so that's not something I want to do too often. EDIT: I tried just deleting |
The game plays perfectly fine, but I have experienced a strange graphical glitch at Lava Caverns. There are green and red glowing parts on walls in the caves where there are water falls. Has anybody else had this? |
Hello @TheChriZ, that looks like https://gitlab.freedesktop.org/mesa/mesa/-/issues/5620. |
This bug does not occur with Proton-Experimental |
I did some more testing with the help of a gracious friend. It seems like deleting the shader cache does somewhat fix the multiplayer connection issues I am encountering. It seems like if I attempt to load a map with a multiplayer session, it will succeed with no issues only if, during the load, I get the "Compiling Shaders" bar. Otherwise a communication error occurs. Deleting the shader cache meant that I was able to depart on a hunt with my friend, and it succeeded, but a communication error occured when returning back to the lobby (I assume this is because I already had computed shaders for the town and so did not need to again). This also explains why joining a lobby works, there is no map transition when joining a lobby. I can only guess why this happens, my best totally uninformed theory is that there's some kind of handshake failing during the loading screen hitches, which doesn't fail if shaders need to be computed (maybe the game communicates an expected delay in that case? pure speculation). |
Compatibility Report
System Information
SymptomsUpdate Game worked since launch until today, where i get the following error and a Steam crash to desktop.
ReproductionTried both steam stable and beta, both fail the same way. SolutionIn my case, the game worked again after removing the shader cache. The vulkan shader loading bar took less than normal and never went into the game but crashed steam instead, hopefully this helps others. |
System Information
SymptomsOnline play is not working properly: most of the time it will let you connect to another lobby once and play one hunt, after that the game will either crash or disconnect, either when returning to the lobby or when departing for another hunt. If it disconnects it won't be able to connect again (in game error or crash when joining). ReproductionSpeak with the "Courier" npc (see attached picture), select play online->find a lobby and join a game. If it lets you, play one mission then come back to the lobby. If it doesn't disconnect you or crash, join another mission on the same lobby to trigger the issue. I tried 5 times and I got disconnected or crashed 100% of the time. If disconnection happens, trying to join another lobby will result in an error. I stopped testing because I didn't want to disturb other players Unrelated to the issue, but experimental bleeding edge stopped working with one of the last updates, it crashes once it gets tho the health disclaimer on boot so I can't try that either (that used to work, not sure about the online because I never tried with bleeding edge. I haven't played in a week so I'm not sure when it broke). |
In terms of the Edit - can confirm having MANGOHUD enabled triggers the |
adding to my other message, today I played 2-3 hours with a build of proton-tkg based on wine-staging 95bf6698950d82622f7461111b3a199343ce9a21, didn't get disconnected even once |
Is there a way to disable vulkan shader compilation just for monster hunter rise? I noticed that when I start a session on wayland the game compiles the shaders on its own and its smooth as butter, wen I go back to x11 and wayland for the second time the steam vulkan shader compilation appears and it gets stutter like the video i posted above. Its with nvidia drivers. |
@blastermaster77 afaik there is no way to disable it per game |
Could you please link to the proton version you used? |
My comment was mostly directed at Valve devs, I don't know if it's ok to share unofficial builds here. You could compile it yourself with proton-tkg for now. |
Hello @mattipulkkinen, please add |
I've attached the proton log, but it looks like the Steam Runtime Diagnostics is a no-go. Selecting Steam Runtime Diagnostics from the help menu opens the appropriate window as it should, but after a few seconds it causes my desktop session, or something, to crash so badly I need to hit the reset button. Otherwise all I can see is a black screen, and I can't even get into a virtual terminal. I tried it twice now with the same result. Edit: looks like the Steam Runtime thing crashing with AMD cards is a known issue: https://gitlab.freedesktop.org/drm/amd/-/issues/2384#note_1769931 |
I've also got some flickering that appears to be a regression in Proton experimental (switching to Proton 8.0-3 fixes it). log: steam-1446780.log |
@Kaedras Could you see if this regression is fixed on the experimental bleeding-edge branch? We are hoping that this is the same regression impacting some other games, and the fix was just pushed live very recently :) |
@alasky17 I've just tested it, and it seems like the issue has been fixed. |
@mattipulkkinen Thank you for the report. |
Hi! PXL_20231004_195500851.TS.mp4 |
Compatibility ReportName of the game with compatibility issues: Monster Hunter Rise Steam AppID of the game: 1446780 System Information
Link to full system information report (proton log and steam system information) error-logs.zip I confirm:
SymptomsI have the same problem mentioned by @NTrixner, here is a formal report. The screen flickers whenever the game starts in full screen mode. I am unable to use the in-game settings to change resolution or switch to windowed mode. At around minute 1:52 I pressed Alt+enter to force the game out of full screen. When the game is not flickering, the frame rate hovers at around 10 - 17 FPS. Back when the game first launched, it ran at +60 FPS. Here is the video proof (seizure warning) monster.hunter.flicker.compressed.webmAfter some time the game crashes and the Capcom crash report tool tries to do something but fails with error code: 0x2000000 Already tried the following launch options without success:
Also, when the game starts, steam throws the following exception. Not sure if this is normal, but haven't seen it in other games.
ReproductionStart the game in full screen mode, when is not in full screen mode it has very low FPS. |
Hello @Jorgee1, your system is configured to run the game with AMDVLK. Can you test how the game behaves with mesa/RADV? |
Good day I have both installed, but I have set the environmental variable AMD_VULKAN_ICD to RADV (https://wiki.archlinux.org/title/Vulkan). As you can see on the following picture, RPCS3 describes the GPU with RADV. If i switch the variable to AMDVLK the description changes. Also tried running the game with AMDVLK with the same result. Do you think this could caused by AMDVLK? Regards |
Capcom updated the game today which completely broke steam deck support |
Just going to corroborate this with a log since @LunaRosalie neglected to provide one: steam-1446780.log Of particular note at the end of the file, possibly(?):
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Just crashes without showing a window GPU: RTX 2060 Super |
Having the same issue as the above two users, game ran fine yesterday, now won't launch. Running Steam in the console and looking at the output, this is the only thing that looks like it could be a relevant error.
I do note it says |
The reference to The true issue may be
A quick sleuth around the 'net seems to indicate this (possibly missing?) library is related to the Microsoft UWP toolkit. |
We pushed a new build to Proton Hotfix that fixes the crash on launch. It wasn't really a Proton bug, but we were able to work around it easily :) |
Limited play, but confirmed. The game is functional again. |
Played some online and 1 hunt offline and it works |
Working again, done a few hunts and working as it was before. |
Since Capcom's patch, Proton 8.0-5 works fine again. With hotfix it takes me about three attempts starting the game for it to progress past the health warning screen on steam deck. With 8.0-5 it works every time. I recommend changing the default version back to 8.0-5. |
@Sanaki Thank you for the report. It turns out that there was an intermittent bug that we started hitting that has been around forever and probably causing other random crashes that we could never track down. Luckily the failure was consistent enough with MHR that we were able to figure out the root cause and fix it :D The fix is in current hotfix and bleeding-edge. If you see that crash again with a Proton version newer than current hotfix or bleeding-edge, please ping me as currently I'm working under the assumption that it has been fixed. Note - the fix is not in 8.0-5 or experimental-8.0-20240111. |
Crashing on launch with this error:
Sometimes I reach in game, go out on a quest and then the game crashes at the loading screen instead. Sometimes I reach "compiling shaders" which seems to hang forever. The log increases rapidly in size (8gb+!) so I can't upload those logs. This log is from crashing at launch: |
Hello @clankfish, can you check if https://gitlab.freedesktop.org/drm/amd/-/issues/3343 is relevant to your system? A quick test would be to reboot into an older kernel and see how the game behaves. |
Hi @kisak-valve, enabling 4g decoding and resizeable bar in UEFI settings seems to have completely fixed this issue. Thank you very much! I was starting to worry that my new gpu was faulty or something lol phew :)) |
I (finally) got it to work too. Just had to remove vulkan-amdgpu-pro, so it JUST uses vulkan-radeon. |
as of recently i cant get MHR to work with Proton 8, 9, or Experimental as it just closes once it reaches the Health warning. Proton 8.0-5 just crashes at launch, 9.0-2 reaches health warning as does experimental. It works fine with Proton GE 9-7 and worked fine with regular proton as of a few weeks ago at least which was when i got my new system and was trying the game out. There doesnt appear to be much different in the proton logs between them, it just closes. |
Crash at the health warning means the anticheat triggered. I'm afraid I can't tell you what would lead to that happening though. If you use mods, try updating REFramework. |
dont use mods, tried with and without RE framework. Really have no clue whats happening as it use to work fine with plain jane proton but there isnt anything in the logs to give me a direction as to whats going on with proton + the new DRM. I didnt play for a few weeks and now it just stopped working, I suppose at least GE works so i can play still. EDIT: After i said this i tried a hail mary and remove DRI_PRIME option and that fixed it, apparently forcing a specific GPU caused it |
Compatibility Report
System Information
I confirm:
steam-1446780.log
Symptoms
Game starts up, crashes on "compiling shaders" on the first screen of the game.
Reproduction
Start the game.
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