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Counter-Strike 2 - Smokes don't render properly #3258
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It might be a upstream Mesa issue, I opened an issue on Mesa 2 weeks ago : https://gitlab.freedesktop.org/mesa/mesa/-/issues/9767 They seem to say it might be a CS2 issue. ¯\_(ツ)_/¯ |
cs2.mp4Here's a video of the issue. |
Same with
Using an AMD Radeon 6750XT |
Same thing happening here, took a few screenshots. I have a RX 6700 XT and I'm running CS2 on Arch.
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smokes.mp4 |
Guess mesa will become THE competitive CS2 standard for the time being... |
I am able to reproduce a very similar issue on my AMD Radeon RX 6600 XT. |
AMDVLK seems to work better and gives higher fps but shader stutters are as high as 5-6 seconds. |
This seems to only affect AMD GPUs (possibly Intel?). I can't reproduce this on NVIDIA 535.104.05. |
Yes its a issue that's on the recent releases of mesa. I have done a in depth bisection of the issue on the mesa issue pointing which exact commit versions cause which smoke render bugs. Most of the bugs seem to be directly related to GPL since disabling it fixes the issue. BUT THIS ISN'T A FIX THAT YOU SHOULD BE USING. Disabling GPL will hugely tank performance and cause stutters. |
I'd like to ask the following question: I personally won't play the game at this state because it's not fair to other players and myself, but will Valve ban players for see-through smokes whilst it's them releasing the game in this state? @kisak-valve What should players do? |
You may get banned if you abuse it. If you really really want to play the game without abusing this bug you have the following options:
Yeah option 2 and 3 are terrible so you can stick to option 1. |
Oh my bad then it was probably an error. It probably fixes the minor issues on the older versions I will edit the comment. |
Oh, not exactly your fault. nogpl still renders something compared to default options as you see on the screenshot. |
Okay yeah updated the reply to reflect reality |
I was able to launch the game on my Steam Deck in desktop mode. Smoke bug is reproducable there too. SteamOS 3.5. For those interested: |
🤣 |
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I was able to get a video capture of the exact bug with my Steam Deck. Sorry for low quality, I was streaming the game to my desktop using Remote Play. cs2-deck.mp4 |
I'm also experiencing this issue.
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Update:
So hopefully by a bit later today if you use mesa before 23.2 (i.e. before commit mentioned above) we believe smokes will be correct. Hopefully we'll be able to get a RADV fix and/or workaround on 23.2 shortly. |
Another update: I've got a workaround for the bug on 23.2 so hopefully when this next update ships smokes will work on that driver too. |
thanks, do you happen to know if updates for Linux get included here or do we just guess when the update has been release? https://www.counter-strike.net/news/updates |
From latest update patchnotes:
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oh nice they include linux changes in it |
I can confirm smokes work as expected with mesa-git for me. I'm keeping it open so other linux players can chime in. On a side note, I'm getting 40-50% of FPS I get on windows or using windows build with dxvk. Is there any word on that? |
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No clue then :/ Ontopic, I can attest to @MacTavishAO, this is fixed for me. Molotovs as well. |
Smokes now fixed with mesa 23.2.0 |
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Smokes, Molotovs and AWP tracers seem to be rendering fine on Mesa Git |
Appears to be fixed here as well. |
The smoke bug is fixed. This is kindof related. But, on "world smoke" I suppose. There is rendering anomalies/errors aswell.
kekw.mp4 |
I don't see the bug here? EDIT: nvm I see the light bleed at the edges. That is weird. |
Same here, current mesa-git (23.3.0_devel.178368.80a1896539b.d41d8cd-1) AND release (23.1.8) but with Radeon RX 6950 XT. Even happens with a smoke only. |
It has been fixed on my end. |
I'm having the same issues, even on High. |
First, thanks all for the great repro information and follows ups. Glad to hear the original issue is fixed. Regarding this:
I'm going to close out this issue because the other issue being talked about here is the same as #3287. I believe I have a fix for that one, which will be in the next update. |
@kisak-valve should we open a new issue regarding that bug? I have run some more tests. |
Hello @hp-pepster, yes, follow up issues should be reported separately so that they can be tracked properly. |
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