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Darktide crash on steamdeack gamemode session #993

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raaffaaeell opened this issue Oct 17, 2023 · 0 comments
Open

Darktide crash on steamdeack gamemode session #993

raaffaaeell opened this issue Oct 17, 2023 · 0 comments

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@raaffaaeell
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raaffaaeell commented Oct 17, 2023

Hello, sorry if this isnt the place, currently I'm running the preview branch and I'm getting this crash trying to play Warhammer Darktide on the steamdeck gamemode session

I'm getting this crash on the steamdeck after I click play on their launcher

`
Oct 15 01:50:49 steamdeck systemd-coredump[37552]: [🡕] Process 35891 (gamescope-wl) of user 1000 dumped core.

                                           Stack trace of thread 35925:
                                           #0  0x0000564427a08301 n/a (gamescope + 0x5e301)
                                           #1  0x0000564427a1a9a0 n/a (gamescope + 0x709a0)
                                           #2  0x00007f5b134e1943 execute_native_thread_routine (libstdc++.so.6 + 0xe1943)
                                           #3  0x00007f5b1329d44b n/a (libc.so.6 + 0x8744b)
                                           #4  0x00007f5b13320e40 n/a (libc.so.6 + 0x10ae40)
                                           
                                           Stack trace of thread 35891:
                                           #0  0x00007f5b13313c0f __poll (libc.so.6 + 0xfdc0f)
                                           #1  0x0000564427a16dff n/a (gamescope + 0x6cdff)
                                           #2  0x00005644279cc0cf n/a (gamescope + 0x220cf)
                                           #3  0x00007f5b13239850 n/a (libc.so.6 + 0x23850)
                                           #4  0x00007f5b1323990a __libc_start_main (libc.so.6 + 0x2390a)
                                           #5  0x00005644279edeb5 n/a (gamescope + 0x43eb5)
                                           
                                           Stack trace of thread 35924:
                                           #0  0x00007f5b13313c0f __poll (libc.so.6 + 0xfdc0f)
                                           #1  0x0000564427a40402 n/a (gamescope + 0x96402)
                                           #2  0x00007f5b134e1943 execute_native_thread_routine (libstdc++.so.6 + 0xe1943)
                                           #3  0x00007f5b1329d44b n/a (libc.so.6 + 0x8744b)
                                           #4  0x00007f5b13320e40 n/a (libc.so.6 + 0x10ae40)
                                           
                                           Stack trace of thread 35895:
                                           #0  0x00007f5b132e59e5 clock_nanosleep (libc.so.6 + 0xcf9e5)
                                           #1  0x00007f5b132ea5e7 __nanosleep (libc.so.6 + 0xd45e7)
                                           #2  0x00007f5b12100455 n/a (libvulkan_radeon.so + 0x100455)
                                           #3  0x00007f5b1225c34c n/a (libvulkan_radeon.so + 0x25c34c)
                                           #4  0x00007f5b1329d44b n/a (libc.so.6 + 0x8744b)
                                           #5  0x00007f5b13320e40 n/a (libc.so.6 + 0x10ae40)
                                           
                                           Stack trace of thread 35894:
                                           #0  0x00007f5b13299f0e n/a (libc.so.6 + 0x83f0e)
                                           #1  0x00007f5b1329c7a0 pthread_cond_wait (libc.so.6 + 0x867a0)
                                           #2  0x00007f5b1225c41e n/a (libvulkan_radeon.so + 0x25c41e)
                                           #3  0x00007f5b1223998c n/a (libvulkan_radeon.so + 0x23998c)
                                           #4  0x00007f5b1225c34c n/a (libvulkan_radeon.so + 0x25c34c)
                                           #5  0x00007f5b1329d44b n/a (libc.so.6 + 0x8744b)
                                           #6  0x00007f5b13320e40 n/a (libc.so.6 + 0x10ae40)
                                           
                                           Stack trace of thread 35893:
                                           #0  0x00007f5b13313c0f __poll (libc.so.6 + 0xfdc0f)
                                           #1  0x0000564427a1c607 n/a (gamescope + 0x72607)
                                           #2  0x00007f5b134e1943 execute_native_thread_routine (libstdc++.so.6 + 0xe1943)
                                           #3  0x00007f5b1329d44b n/a (libc.so.6 + 0x8744b)
                                           #4  0x00007f5b13320e40 n/a (libc.so.6 + 0x10ae40)
                                           
                                           Stack trace of thread 35928:
                                           #0  0x00007f5b13299f0e n/a (libc.so.6 + 0x83f0e)
                                           #1  0x00007f5b1329c7a0 pthread_cond_wait (libc.so.6 + 0x867a0)
                                           #2  0x00007f5b134d9e11 __gthread_cond_wait (libstdc++.so.6 + 0xd9e11)
                                           #3  0x00005644279f69d5 n/a (gamescope + 0x4c9d5)
                                           #4  0x00007f5b134e1943 execute_native_thread_routine (libstdc++.so.6 + 0xe1943)
                                           #5  0x00007f5b1329d44b n/a (libc.so.6 + 0x8744b)
                                           #6  0x00007f5b13320e40 n/a (libc.so.6 + 0x10ae40)
                                           
                                           Stack trace of thread 35923:
                                           #0  0x00007f5b13321266 epoll_wait (libc.so.6 + 0x10b266)
                                           #1  0x00007f5b0a439579 n/a (libspa-support.so + 0x13579)
                                           #2  0x00007f5b0a42cbe3 n/a (libspa-support.so + 0x6be3)
                                           #3  0x00007f5b1383c26f n/a (libpipewire-0.3.so.0 + 0x4126f)
                                           #4  0x00007f5b1329d44b n/a (libc.so.6 + 0x8744b)
                                           #5  0x00007f5b13320e40 n/a (libc.so.6 + 0x10ae40)
                                           
                                           Stack trace of thread 35927:
                                           #0  0x00007f5b132e59e5 clock_nanosleep (libc.so.6 + 0xcf9e5)
                                           #1  0x00007f5b132ea5e7 __nanosleep (libc.so.6 + 0xd45e7)
                                           #2  0x0000564427a1de67 n/a (gamescope + 0x73e67)
                                           #3  0x00007f5b134e1943 execute_native_thread_routine (libstdc++.so.6 + 0xe1943)
                                           #4  0x00007f5b1329d44b n/a (libc.so.6 + 0x8744b)
                                           #5  0x00007f5b13320e40 n/a (libc.so.6 + 0x10ae40)
                                           
                                           Stack trace of thread 35926:
                                           #0  0x00007f5b1330f900 __open64 (libc.so.6 + 0xf9900)
                                           #1  0x00005644279efb05 n/a (gamescope + 0x45b05)
                                           #2  0x00007f5b134e1943 execute_native_thread_routine (libstdc++.so.6 + 0xe1943)
                                           #3  0x00007f5b1329d44b n/a (libc.so.6 + 0x8744b)
                                           #4  0x00007f5b13320e40 n/a (libc.so.6 + 0x10ae40)
                                           ELF object binary architecture: AMD x86-64

Oct 15 01:50:49 steamdeck systemd[1]: systemd-coredump@10-37550-0.service: Deactivated successfully.
`

When in desktop mode I can launch and play the game

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