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Using Oculus Rift, when you press the menu button ( called Button.Start) to get to SteamVR menu, and come back, the glove/hand models cannot be seen, not from the HDM and not from the editor.
Sames happens if you take off the HDM and put on.
before:
after:
To test it, all you need to do is put the player prefab on a new scene, and run the game. open and close steamvr menu and it would happen.
The text was updated successfully, but these errors were encountered:
Changes for v2.0.1:
* Changed SteamVR to identify only when in editor. SteamVR_Setting.appKey has been replaced with SteamVR_Setting.editorAppKey. This means that downloads from steam will always use proper bindings but builds run separate from Steam will have their own autogenerated app key. Remember to replace your default bindings in the binding ui before creating a build.
* Fixed bug where hands were not reactivating properly after visiting the dashboard (#118)
* Fixed bug with multiple items being grabbed at once (#121)
* Fixed bug where Linear Drive would freeze when grabbed twice (#120)
* Fixed bug with bindings that were readonly not copying correctly.
* Fixed some other bugs with multiple pickup types being activated at once.
Using Oculus Rift, when you press the menu button ( called Button.Start) to get to SteamVR menu, and come back, the glove/hand models cannot be seen, not from the HDM and not from the editor.
Sames happens if you take off the HDM and put on.
before:
after:
To test it, all you need to do is put the player prefab on a new scene, and run the game. open and close steamvr menu and it would happen.
The text was updated successfully, but these errors were encountered: