Skip to content
View Vassalware's full-sized avatar
🕹️
Creating game development libraries and tools.
🕹️
Creating game development libraries and tools.
  • Boston

Block or report Vassalware

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned Loading

  1. opentk/opentk opentk/opentk Public

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you e…

    C# 3.2k 629

  2. AthenaSearch AthenaSearch Public

    🔍 A Spotlight Search-like application launcher for Windows.

    C# 20 1

  3. opentk/LearnOpenTK opentk/LearnOpenTK Public

    A port of learnopengl.com's tutorials to OpenTK and C#.

    C# 460 115

  4. DebugCallbackGuide.md DebugCallbackGuide.md
    1
    # Guide to using OpenGL's `GL.DebugMessageCallback()`
    2
    
                  
    3
    When learning OpenGL, one of the most common sources of bugs you'll encounter is from performing OpenGL API calls with invalid arguments, performing them in the wrong order, or performing calls that assume some OpenGL state that differs from the actual state.
    4
    
                  
    5
    With most well-written C# APIs, you'd get an exception thrown the moment you do something you shouldn't. By default, this doesn't happen with OpenGL, but there are still ways to tell if there are errors: