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Simple "reload shield fire" game.

basic actions

Reload

gain 1 ammo, vulnerable to attacks

Shield

invulnerable to attacks

Fire

can only be used if ammo > 0, opponent loses 1 hp if he's unprotected. If both players attack, no one loses health

more features?

more actions

  • more weapons
    • 3 reloads = gain 1 shotgun ; 6 reloads gain 1 bazooka which can destroy shields
    • knife ; needs to be unshealthed before use, can be used without ammo but loses to pistol
  • enhanced senses
    • ability to see which action the opponent chooses (but the opponent can change until very last split second (test with lag..))
  • hide
    • opponent can't see your actions for 4 rounds (unless dead)
  • heal
    • gain life if not touched
  • diversion
    • your actions appear as shield for the other player for 2 turns, but you can use any action (you still lose hp if shot)
  • summon
    • takes 2 turns to summon an ally which can attack
  • dodge
    • next 3 turns, you have 50% chances to dodge
  • alert
    • spot diversions, hide, cancel dodge

more classes

  • more HP
  • actions tied to classes ?