Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Decision: RGB or spectral? #16

Closed
Walther opened this issue Jul 7, 2020 · 1 comment
Closed

Decision: RGB or spectral? #16

Walther opened this issue Jul 7, 2020 · 1 comment
Labels
question Further information is requested

Comments

@Walther
Copy link
Owner

Walther commented Jul 7, 2020

Currently, the rays are in RGB. According to remarks in the books, physically-based renderers may use rays of individual wavelength each & have scattering behavior affected by wavelength.

Should this project:

  • Stick with RGB rays only?
  • Move to spectral / wavelength-based rendering?
  • Have an option to choose between two modes?
@Walther Walther added the question Further information is requested label Jul 7, 2020
@Walther Walther mentioned this issue Dec 26, 2020
@Walther
Copy link
Owner Author

Walther commented Mar 2, 2024

Spectral rendering implemented in #187

@Walther Walther closed this as completed Mar 2, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
question Further information is requested
Projects
None yet
Development

No branches or pull requests

1 participant