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Currently, the rays are in RGB. According to remarks in the books, physically-based renderers may use rays of individual wavelength each & have scattering behavior affected by wavelength.
Should this project:
Stick with RGB rays only?
Move to spectral / wavelength-based rendering?
Have an option to choose between two modes?
The text was updated successfully, but these errors were encountered:
Currently, the rays are in RGB. According to remarks in the books, physically-based renderers may use rays of individual wavelength each & have scattering behavior affected by wavelength.
Should this project:
The text was updated successfully, but these errors were encountered: