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segmentation fault occurs after loading a save file #49
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(by tent405) |
(by tent405) |
(by ayzen-quwe) |
(by ayzen-quwe) |
(by ayzen-quwe) |
(by viniciusfs) |
(by lists-jjorge) #0 0x00007ffff5e29190 in std::string::assign(std::string const&) () from /lib64/libstdc++.so.6 |
(by iddqd-mail) |
(by tent405) |
(by myself600) |
(by iddqd-mail) |
(by myself600) |
(by iddqd-mail) |
I'm having this crash happen when I load a save file for a game that was working without fault before I saved, exited, and loaded it. Save file and backtrace attached.
Imported from Launchpad using lp2gh.
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