Skip to content

Commit

Permalink
MacOS-related documentation updates
Browse files Browse the repository at this point in the history
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@578 4a71c877-e1ca-e34f-864e-861f7616d084
  • Loading branch information
Ari Johnson committed Aug 17, 2006
1 parent 58ec316 commit 0d31b46
Show file tree
Hide file tree
Showing 2 changed files with 47 additions and 27 deletions.
36 changes: 36 additions & 0 deletions macosx/README.BUILD.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
This directory contains support files for the MacOS X port of Warzone 2100.
Run the script 'makedmg.sh' to create 'Warzone 2100.dmg', containing a
fully-self-contained application bundle to run Warzone 2100 on MacOS X.
This application bundle should include all the libraries and frameworks
necessary to run the game on any MacOS X 10.3 "Panther" or MacOS X 10.4
"Tiger" system without installing anything.

Building Warzone 2100 on MacOS X is currently only known to work on
MacOS X 10.4 "Tiger" with DarwinPorts and the following ports installed:
jpeg
libmad
libogg
libpng
libsdl
libsdl_net
libvorbis
physfs

DarwinPorts puts files in /opt/local, so you will have to run the configure
script as follows (line-ending backslashes continue the command on the
following line):

CFLAGS=-I/opt/local/include \
CPPFLAGS=-I/opt/local/include \
LIBS=-L/opt/local/lib \
./configure

After compiling the software by running 'make' in the toplevel directory,
you can run makedmg.sh to create the final disk image file.

When you run the program, it will create a directory named .warzone-2.0
in your home directory. You can control settings such as the screen
resolution in the 'config' file within that directory. The setting to
change the screen resolution is 'resolution=<setting>'. To run in
fullscreen mode, change the 'fullscreen=0' line to read 'fullscreen=1'.

38 changes: 11 additions & 27 deletions macosx/README.txt
Original file line number Diff line number Diff line change
@@ -1,32 +1,16 @@
This directory contains support files for the MacOS X port of Warzone 2100.
Run the script 'makedmg.sh' to create 'Warzone 2100.dmg', containing a
fully-self-contained application bundle to run Warzone 2100 on MacOS X.

Building Warzone 2100 on MacOS X is currently only known to work on
MacOS X 10.4 "Tiger" with DarwinPorts and the following ports installed:
jpeg
libmad
libogg
libpng
libsdl
libsdl_net
libvorbis
physfs

DarwinPorts puts files in /opt/local, so you will have to run the configure
script as follows (line-ending backslashes continue the command on the
following line):

CFLAGS=-I/opt/local/include \
CPPFLAGS=-I/opt/local/include \
LIBS=-L/opt/local/lib \
./configure

After compiling the software by running 'make' in the toplevel directory,
you can run makedmg.sh to create the final disk image file.
Welcome to Warzone 2100 on MacOS X. To install the game, simply drag
the Warzone application bundle icon from the mounted disk image to a
location on your hard drive. You can then eject and throw away the
disk image. To run the game, simply double-click the Warzone icon
on your hard drive.

When you run the program, it will create a directory named .warzone-2.0
in your home directory. You can control settings such as the screen
resolution in the 'config' file within that directory. The setting to
change the screen resolution is 'resolution=<setting>'.
change the screen resolution is 'resolution=<setting>'. To run in
fullscreen mode, change the 'fullscreen=0' line to read 'fullscreen=1'.

This program is distributed as a self-contained application bundle.
It should run without requiring any additional software on MacOS X
10.3 "Panther" and 10.4 "Tiger" on the PowerPC platform.

0 comments on commit 0d31b46

Please sign in to comment.