-
-
Notifications
You must be signed in to change notification settings - Fork 527
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
r7309, "Add error messages in case the values we have read in from the config file don't match the default values." r7311, "Use strcasecmp() not stricmp()" r7313, "Get rid of magic numbers, and use #define instead." r7334, "Let's not underflow a unsigned variable. Broken in r6969" r7336, "* Don't abort() because a string can't be found. * Don't abort() because we cannot find a Droid template." r7341, "Work around for drivers that report VBO, but don't have full openGL 1.5 implementation. This is the case for the current radeon open source drivers, and possibly others. Patch by: suokko (Pauli Nieminen) see: http://developer.wz2100.net/ticket/216 reference ticket:216" r7358, "Workaround for a bug in the script files that abuses the DORDER_BUILD order for demolition. The problem is with the player*.slo file(s), but putting off a proper fix until the LUA translation is completed." r7381, "Fix prototype to match function's definition. (was missing a const)" r7382, "Change non-fatal debug messages in the sound code from LOG_ERROR to LOG_WARNING instead. fixes ticket:427" git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/netplay@7392 4a71c877-e1ca-e34f-864e-861f7616d084
- Loading branch information
Showing
8 changed files
with
43 additions
and
8 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters