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Put the unused MAX_BYTESPERSEC define out of its misery.
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Cyp committed May 21, 2012
1 parent bedd870 commit a80f040
Showing 1 changed file with 0 additions and 8 deletions.
8 changes: 0 additions & 8 deletions src/multiplay.h
Original file line number Diff line number Diff line change
Expand Up @@ -94,14 +94,6 @@ extern UBYTE bDisplayMultiJoiningStatus; // draw load progress?
// ////////////////////////////////////////////////////////////////////////////
// defines

// NOTE: MaxMsgSize is currently set to 16K. When MAX_BYTESPERSEC has been reached (sent + recv!), then we do NOT
// do the sync code checks anymore(!), needless to say, this can and does cause issues.
// FIXME: We should define this externally so people with dial-up modems can configure this
// FIXME: Use possible compression on the packets.
// NOTE: Remember, we (now) allow 450 units max * 7 (1 human, 6 AI possible for Host) to send to the other player.

#define MAX_BYTESPERSEC 14336

// Bitmask for client lobby

#define NO_VTOLS 1
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